Repose Sphere
You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Granted Powers: You gain Turn Undead as a bonus feat, even if your do not meet the prerequisites.
In addition, you add Knowledge (arcana) (Int) to your class skills and gain a +2 bonus on all saving throws against death spells and effects.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the
following sources.
Domain/Subdomain: Repose/Ancestors, Psychopomp, Souls
Blessing: Repose
Inquisition: Final Rest
Mystery: Ancestors, Juju (reminder of death revelation only)
You can also choose the following sphere power.
Temporary Life (Su): You restore temporary life to a body that has been dead for less than 48 hours. The effect lasts for 10 minutes per vicar level, after which the target dies again. The target gains 1 permanent negative level while under the effect of this spell; this negative level goes away when the target dies or is permanently raised from the dead (such as with raise dead). The target still counts as a dead corpse (but not undead) for the purpose of spells that revive dead creatures, so a vicar can cast raise dead or a similar spell on the target even while this spell is active. Once a creature has been revived with this ability, this power cannot be used on it again until it is permanently raised from the dead. You must be at least 11th level to select this power. Using this power expends one use of your divine reservoir.
Divine Eminence (Sp): You can cast cleansing storm once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—disrupt undead, stabilize
1st—carrion compass, deathwatch, discern next of kin, sanctify corpse
2nd—ancestral communion, ancestral regression, animate dead (lesser), consecrate, early judgment, gentle repose,
3rd—animate dead, chain of perdition, nap stack, paragon surge, speak with dead, vision of hell
4th—ancestral gift, death ward, geas (lesser), nature’s ravages, rest eternal
5th—ancestral memory, possess object, slay living, soulswitch, summon lesser psychopomp, undeath ward
6th—antilife shell, geas/quest, planar ally (psycopomps only), share skin, undeath to death
7th—destruction, phantasmal revenge
8th—nature’s ravages (greater), trap the soul, waves of exhaustion
9th—soul bind, wail of the banshee