Twisted Pact Witch (Witch/Summoner)
Witches of the twisted pact choose to draw their power from an outsider instead of their normal patron source, in a ritual resembling the one a summoner uses to form his bond. Such bonds always shift and mutate the familiar however, so many cease being recognizable from the creature they once were. (Original concept by +5 Toaster)
Primary Class: Witch.
Secondary Class: Summoner.
Alignment: Any.
Hit Dice: d6.
Bonus Skills and Ranks: The twisted pact witch may select three summoner skills to add to her class skills in addition to the normal witch class skills. The twisted pact witch gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The twisted pact witch is proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch’s gestures, which can cause her spells with somatic components to fail.
Diminished Spellcasting: The twisted pact witch casts arcane spells drawn from the witch spell list, and gains one fewer spell of each spell level per day. She also gains bonus spells for a high Intelligence score. She otherwise learns, prepares, and casts spells as a witch of equal level.
Bound Familiar: At 1st level, a twisted pact witch gains Evolved Familiar as a bonus feat. At 3rd level, she gains Improved Familiar as a bonus feat, at which time she must choose an outsider as her familiar, but she ignores any alignment prerequisites for that outsider. Outsiders bound in this way change their alignment to match that of the twisted pact witch and lose any alignment subtypes they may have. This ability replaces the witches first level hex.
Summon Monster I (Sp): At 1s level, a twisted pact witch gains the summoner’s summon monster I ability, except that it can be used a number of times per day equal to 3 + her Intelligence modifier. In addition, the power of the summon monster ability increases by 1 spell level at the levels indicated on Table: Twisted Pact Witch, to a maximum of summon monster VII at 19th level. This ability replaces spells lost due to diminished spellcasting.
Witch’s Familiar: This is exactly like the witch’s ability of the same name, except for the following changes.
Share Spells and Hexes: The twisted pact witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A twisted pact witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). In addition, whenever the twisted pact witch is affected by a hex that targets herself, her familiar also gains the effects. This otherwise functions as and replaces the familiar’s share spells ability.
Twisted Link (Su): The twisted pact witch has an empathic link with her familiar to a 1 mile distance. The twisted pact witch can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Whenever the familiar takes enough damage to reduce it to 0 hit points of lower, the twisted pact witch can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the familiar. This can prevent the familiar from becoming unconscious or dying.
In addition, the familiar must remain within 100 feet of the twisted pact witch one another for the familiar to remain at full strength. If the familiar is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the familiar is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the familiar is more than 10,000 feet away, it immediately becomes unconscious. Current hit points lost in this way are not restored when the familiar gets closer to its twisted pact witch, but its maximum hit point total does return to normal. This ability otherwise functions as and replaces the familiar’s empathic link ability.
Evolving Bond: Starting at 2nd level, the inherent corruption within a twisted pact witch’s familiar begins to grow, intensifying the bond between them. At 2nd level and every two levels thereafter, a twisted pact witch’s familiar gains 1 additional evolution point that is added to its total. However, the familiar is restricted to 1-point evolutions. At 10th level, the familiar can select 2-point evolutions. This ability otherwise functions as the Eidolons evolution pool, and replaces the witch’s patron.
Hex: This is exactly like the witch’s ability of the same name, except that the twisted pact witch may select the new Twisted Face hex, and complements the Twisted Pact Witch multiclass archetype.
Twisted Face (Su): The witch can warp her face and cause any creature within 30 feet to suffer from blinding fear for 1 round by twisting the creature’s face. The target becomes frightened and flees from the source of its fear as best it can. A Will save negates this hex. The duration of this hex increase to 2 rounds at 8th level, and 3 rounds at 16th level. Whether or not the save is successful, a creature cannot be the target of this hex again for 24 hours.
Twisted Summoning (Su): Starting at 6th level, whenever a twisted pact witch casts the summon monster spells or uses the summoning hex, her monsters gain a 1-point evolution of her choice until the end of the summoning. At 12th level, her summoned monsters gain up to two 1-point evolutions until the end of the summoning. At 18th level, her summoned monsters gain three 1-point evolutions. If multiple creatures are summoned, the twisted pact witch must divide the evolutions among her summoned monsters. If only one creature is summoned, the single creature gains all the evolutions. Evolutions that negate racial weaknesses may not be chosen. This ability replaces the hex gained at 6th level.
Life Bond (Su): At 14th level, a twisted pact witch life becomes linked to his familiar’s. As long as the familiar has 1 or more hit points, the twisted pact witch is protected from harm. Damage in excess of that which would reduce the twisted pact witch to fewer than 0 hit points is instead transferred to the familiar. This damage is transferred 1 point at a time, meaning that as soon as the familiar is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the twisted pact witch.
Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage. This ability replaces the hex gained at 14th level.
Grand Hex: This is exactly like the witch’s ability of the same name, except that the twisted pact witch may select the new Warped Summoner grand hex that is restricted to the Twisted Pact Witch multiclass archetype, or the Twisted Face hex.
Warped Summoner (Sp): The twisted pact witch becomes a master at summoning gruesome creatures from other planes. Creatures summoned by casting a summon monster spell or using her summon monster ability gains a number of evolutions totaling 4 evolution points. She can chose from any 1- or 2-point evolutions listed in the Evolutions section of the Summoner's Eidolon description. As before, evolutions that negate racial weaknesses may not be chosen.
In addition, once her summon monster ability increase to summon monster VII, the twisted pact witch can expend two uses of the ability to increase the power of the ability by one level to summon monster VIII, or four uses to increase it to summon monster IX.
Table: Twisted Pact Witch