Savage Avenger (Druid/Inquisitor)
It seems that nature is always retreating from the encroachment of agriculture and civilization. Now that it has been pushed back to the most remote of places, nature has had enough. She doesn’t need an arbiter to learn how to live with other races; she was here first, long before even the elves and dragons and demons and gods. She has her own way and those who follow her call are terrifying in their vengeance. (Original Concept by Apraham Lincoln)
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The savage avenger may select three inquisitor skills to add to her class skills in addition to the normal druid class skills. The savage avenger gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The savage avenger is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild judgment (see below). The savage avenger is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. The savage avenger may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. The savage avenger is proficient with shields (except tower shields) but must use only wooden ones.
Diminished Spellcasting: The savage avenger casts divine spells drawn from the druid and inquisitor spell list, and gains one fewer spell of each spell level per day. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. If a spell appears on both the druid and inquisitor spell lists, use the druid’s spell level. She otherwise learns, prepares, and casts spells as a druid of equal level.
Nature Bond (Ex): This is exactly like the druid ability of the same name, except for the following changes.
If the savage avenger chooses to bond with an animal companion, she gains the following ability.
Share Judgment (Su): At 4th level, while the savage avenger activates her judgment ability, her animal companion gains the same bonuses until the end of combat. The animal companion must participate in the combat to gain these bonuses as normal. If it is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the savage avenger uses this ability, the animal companion gains one type of judgment, and is changed whenever the savage avenger changes her judgment to another type. An animal companion cannot gain the benefits of more than one judgment. When the savage avenger gains her second and third judgment abilities, she must choose a single judgment for her animal companion use. This judgment can be changed as a swift action whenever the savage avenger changes her judgments.