Spirit Boxer (Brawler/Shaman)
Some brawlers channel ancient forces through their fists to defeat their enemies. By focusing the power of wandering spirits, these spirit boxers can enhance their combat prowess and use hexes to empower their allies or hinder their foes. (Original Concept by Christos Gurd)
Primary Class: Brawler.
Secondary Class: Shaman.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The spirit boxer may select three shaman skills to add to her class skills in addition to the normal brawler class skills. The spirit boxer gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The spirit boxer is proficient with all simple weapons, plus the handaxe, short sword, and weapons from the close fighter weapon group. She is also proficient with light armor, but not with shields.
Spirit Bond (Su): At 1st level, a spirit boxer forms a mystical bond with the spirits of the world. The spirit boxer gains the shaman’s spirit ability and must choose a spirit from those listed in the shaman’s spirit ability. She receives the spirit abilities granted by her chosen spirit at 1st level, the abilities granted by the greater spirit version at 8th level, and the abilities granted by her true spirit version at 16th level. This ability replaces martial flexibility.
Spirit Self (Ex): At 1st level, a spirit boxer forms a close bond with a spirit animal tied to her chosen spirit. This functions as the shaman’s spirit animal ability except that the spirit boxer is bonded to her chosen spirit animal. Henceforth, the spirit boxer is treated as an animal spirit for the purpose of gaining benefits granted to a spirit animal. She also serves as her own conduit to her patron, allowing her to prepare her spells and use her spirit magic. This replaces brawler’s cunning.
Spirit Style Feats: This is exactly like the brawler’s bonus combat feat ability, except that the spirit boxer adds Accused Hex, Dispelling Fist, and Malicious Eye to the list of feats he can choose. Alternatively, a spirit boxer can choose a hex from those listed in the shaman’s hex ability, from her chosen spirit, or from the new hexes list below in place of a bonus combat feat.
In addition, starting at 2nd level, a spirit boxer may select a style feat granted by his chosen spirit. She can choose feats from her selected spirit style, even if she does not have the normal prerequisites. The benefits of these style feats apply only when she wears light or no armor. She loses all benefits of her spirit style feats when wearing medium or heavy armor, or using a shield. Once a spirit boxer selects a spirit style feat, it cannot be changed.
A spirit boxer can choose from the following style feats according to her chosen spirit.
Battle Spirit Style: At 2nd level, the spirit boxer can choose the Panther Style or Tiger Style feat whenever she gains a spirit style feat. At 5th level, she adds Panther Claw and Tiger Claw to the list. At 8th level, she adds Panther Parry Master and Tiger Pounce to the list.
Bones Spirit Style: At 2nd level, the spirit boxer can choose the Mantis Style or Pummeling Style feat whenever she gains a spirit style feat. At 5th level, she adds Mantis Wisdom and Pummeling Bully to the list. At 8th level, she adds Mantis Torment and Pummeling Charge to the list.
Flame Spirit Style: At 2nd level, the spirit boxer can choose the Efreeti Style or Snake Style feat whenever she gains a spirit style feat. At 5th level, she adds Efreeti Stance and Snake Sidewind to the list. At 8th level, she adds Efreeti Touch and Snake Fang to the list.
Heavens Spirit Style: At 2nd level, the spirit boxer can choose the Archon Style or Janni Style feat whenever she gains a spirit style feat. At 5th level, she adds Archon Diversion and Janni Tempest to the list. At 8th level, she adds Archon Justice and Janni Rush to the list.
Life Spirit Style: At 2nd level, the spirit boxer can choose the Grabbing Style or Jabbing Style feat whenever she gains a spirit style feat. At 5th level, she adds Grabbing Drag and Jabbing Dancer to the list. At 8th level, she adds Grabbing Master and Jabbing Master to the list.
Lore Spirit Style: At 2nd level, the spirit boxer can choose the Kirin Style or Monkey Style feat whenever she gains a spirit style feat. At 5th level, she adds Kirin Strike and Monkey Moves to the list. At 8th level, she adds Kirin Path and Monkey Shine to the list.
Mammoth Spirit Style: At 2nd level, the spirit boxer can choose the Dragon Style or Tiger Style feat whenever she gains a spirit style feat. At 5th level, she adds Dragon Ferocity and Tiger Claw to the list. At 8th level, she adds Dragon Roar and Tiger Pounce to the list.
Nature Spirit Style: At 2nd level, the spirit boxer can choose the Boar Style or Wolf Style feat whenever she gains a spirit style feat. At 5th level, she adds Boar Ferocity and Wolf Trip to the list. At 8th level, she adds Boar Shred and Wolf Savage to the list.
Stones Spirit Style: At 2nd level, the spirit boxer can choose the Earth Child Style or Shaitan Style feat whenever she gains a spirit style feat. At 5th level, she adds Earth Child Topple and Shaitan Skin to the list. At 8th level, she adds Earth Child Binder and Shaitan Earthblast to the list.
Waves Spirit Style: At 2nd level, the spirit boxer can choose the Marid Style or Snapping Turtle Style feat whenever she gains a spirit style feat. At 5th level, she adds Marid Spirit and Snapping Turtle Clutch to the list. At 8th level, she adds Marid Coldsnap and Snapping Turtle Shell to the list.
Wind Spirit Style: At 2nd level, the spirit boxer can choose the Crane Style or Djinni Style feat whenever she gains a spirit style feat. At 5th level, she adds Crane Wing and Djinni Spirit to the list. At 8th level, she adds Crane Riposte and Djinni Spin to the list.
Hex Strike (Su): At 2nd level, a spirit boxer gains Hex Strike as a bonus feat.
Spellcasting: Beginning at 4th level, a spirit boxer gains the ability to cast a small number of divine spells, which are drawn from the shaman spell list. Only shaman spells of 4th level and lower are considered to be part of the spirit boxer’s spell list. A spirit boxer must choose and prepare her spells in advance.
To prepare or cast a spell, a spirit boxer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spirit boxer's spell is 10 + the spell level + the spirit boxer's Wisdom modifier.
Like other spellcasters, a spirit boxer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Spirit Boxer. In addition, she receives bonus spells per day if she has a high Wisdom score. When Table: Spirit Boxer indicates that the spirit boxer gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.
A spirit boxer must spend 1 hour per day in quiet meditation to regain her daily allotment of spells. A spirit boxer may prepare and cast any spell on her spell list provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Through 3rd level, a spirit boxer has no caster level. At 4th level and higher, her caster level is equal to her spirit boxer level –3. This ability replaces brawler’s flurry.
Spirit Magic: At 4th level, a spirit boxer can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time and gains the shaman’s spirit magic ability. This ability replaces knockout.
Manifestation: At 20th level, a spirit boxer undergoes a transformation as she manifests as a pinnacle of her main spirit. She gains the shaman’s manifestation ability. This ability replaces improved awesome blow.
NEW HEXES
The following hexes are restricted to the Spirit Boxer multiclass archetype.
Breach Armor (Su)
Physical attacks can penetrate an opponent’s armor more easily.
Effect:The spirit boxer can cause the armor of a creature within 30 feet to become fragile for 1 round. The base armor bonus granted by the affected creature’s manufactured armor (hide, chain shirt, scale mail, etc.) is reduced by a number equal to the spirit boxer’s Wisdom modifier (minimum armor bonus of 0). The armor is also considered to have the fragile armor quality. A spirit boxer knows when an affected creature is no longer under the hex’s effect. A spirit boxer can have only one breach armor hex active at a time. If the spirit boxer uses this ability again, the previous curse immediately ends. At 8th level and 16th level, the duration of this hex is extended by 1 round. A creature can only be the target of this hex once in a 24 hour period.
Critical Knockout (Ex)
The spirit boxer’s fighting skills inspire his allies to greater heights of battle prowess.
Effect: Whenever a spirit boxer confirms a critical hit against an opponent, he can use this hex as an immediate action. All allies within 30 feet that can see the spirit boxer (line of sight) gain a bonus on all attack and damage rolls equal to his Wisdom modifier (minimum +1) until the beginning of his next turn.
Fumble Foot (Su)
The spirit boxer’s can surprise his opponents.
Effect: As a swift action, when the spirit boxer makes a melee attack against an opponent that is adjacent to him, he can catch that opponent off-guard, causing him to become flat-footed until the beginning of his next turn. A successful Reflex save negates this effect.
Hide Breaker Curse (Su)
The spirit boxer can lower the natural defense of her opponents.
Effect: The spirit boxer can cause a creature within 30 feet to suffer from a weakening of its natural defenses. The affected creature’s natural armor bonus is reduced by 2 (minimum 0). This curse lasts until the affected creature is hit. A spirit boxer knows when an affected creature is no longer under the hex’s effect. A spirit boxer can have only one hide breaker hex active at a time. If the spirit boxer uses this ability again, the previous curse immediately ends. At 8th level and 16th level, the creature’s natural armor bonus is further reduced by 1.
Opportunistic Pugilist (Su)
The spirit boxer can find openings in his opponent’s defenses.
Effect: When the spirit boxer makes unarmed strikes against an adjacent opponent, and targets that opponent with this hex, the target provokes a single attack of opportunity from each of the spirit boxer’s allies that are also adjacent to the target (including the spirit boxer). This hex lasts for a number of rounds equal to the spirit boxer’s Wisdom modifier. The spirit boxer must remain adjacent to the target or the hex immediately ends. The target can make a Will save to negate this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Power Strike (Ex)
The spirit boxer can pool all her unarmed attack potential into a single powerful attack.
Effect: As a full-round action, the spirit boxer can unleash all her unarmed attacks at a single target. He makes as many attack rolls as he can, based on his base attack bonus. He makes the attack rolls in order from highest bonus to lowest, as if he were making a full attack. If any of the attack rolls hit the target, all of the spirit boxer’s attacks are considered to have hit and deals unarmed damage accordingly. For instance, if a 7th-level spirit boxer misses with his first unarmed attack, but hits with his second unarmed attack, both attacks are considered to have hit and does 2d8 points of damage with the attack, instead of 1d8 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this hex. If one or more rolls are critical threats, he confirms the critical once using his highest base attack bonus –5. For each critical threat beyond the first, he reduces this penalty by 1 (to a maximum of 0). The spirit boxer only misses on a powerful strike if all the attack rolls miss. Whether or not the power strike is successful, a creature cannot be the target of this hex again for 1 day. The spirit boxer must be at least 8th level to select this hex.
Ranged Maneuvers (Su)
The spirit boxer can perform combat maneuvers at a distance.
Effect: The spirit boxer can make a combat maneuver against a single opponent at a range of 30 feet. Working at a distance decreases the spirit boxer’s combat maneuver bonus by 5. Only dirty trick, disarm, reposition, sunder, and trip combat maneuvers can be made with this hex.
Sudden Strike (Su)
The spirit boxer can make an additional attack with his unarmed attacks.
Effect: When the spirit boxer makes a full attack action with his unarmed strike, he can make one extra unarmed attack each round for a number of rounds equal to 3 + his Wisdom modifier. These extra attacks are made at his highest attack bonus, plus any modifiers appropriate to the situation. The spirit boxer cannot use the sudden strike hex against the same creature more than once in a 24-hour period.
Table: Spirit Boxer