Kabuki Warrior (Samurai/Bard)
Samurai’s spend much of their time studying the finer points of erudition and etiquette, in addition to sword play, battle training. Kabuki warriors take use this study of erudition and etiquette and transform it into an sophisticated set of performances and magic that allow them to take up the role of a resplendent play actor and artist-in-residence under the patronage of nobility, royalty, or some well-moneyed elite with aspirations of joining their ranks. The kabuki warrior utilizes a special mask to enhance these performances, allowing him to appear as almost any one he chooses, as he fulfills out his purposes. Whether assassination, espionage, or simply infiltrating an enemy lord’s court, kabuki warriors often go unnoticed until they have accomplishes what they has set out to do. (Original Concept by Koujow)
Hit Dice: d10.
Bonus Skills and Ranks: The kabuki warrior selects three bard skills to add to his class skills in addition to the normal samurai class skills. The kabuki warrior gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The kabuki warrior is proficient with all simple and martial weapons, plus the katana, naginata, nodachi, and wakizashi. The kabuki warrior is also proficient with all types of armor (heavy, light, and medium, and with shields (except tower shields).
Bardic Performance: At 1st level, a kabuki warrior gains the bard’s bardic performance ability and may only choose Perform (act, comedy, dance, oratory). He gains access to the following types of bardic performance at the indicated levels.
Din (Sp): A kabuki warrior can use his performance to create auditory effects that enhance his surroundings. The kabuki warrior can spend 1 round of performance to create an effect similar to the ghost sound spell. This effect lasts for 1 minute per kabuki warrior level. This performance affects all creatures within 30 feet. Each creature within range receives a Will save (DC 10 + 1/2 the kabuki warrior’s level + the kabuki warrior’s Charisma modifier) to disbelieve the effect. If the saving throw fails, the creature hears the sound for the duration of the effect. This performance can be maintained beyond its initial duration by spending 1 additional round of performance as a free action. Din is an illusion (figment) effect that uses audible components.
Props (Sp): A kabuki warrior can use his performance to create illusions of an object, creature, or force as visualized by the kabuki warrior. The kabuki warrior can spend 1 round of performance to create an effect similar to the silent image spell. This effect lasts for as long as the kabuki warrior concentrates, or 1 minute per kabuki level if the kabuki warrior stops concentrating or chooses not to concentrate at all. Each creature within range receives a Will save (DC 10 + 1/2