Coven Saint (Witch/Cleric)
Witch covens tend to focus primarily on hexes, arcane magic, and matter pertaining to their individual patrons. However, within each coven, a witch with an affinity for the divine often emerges to serve as the coven’s spiritual advisor. These coven saints radiate an aura of divine power and use both a familiar and a special talisman to wield their magic. In addition to hexes, the coven saint also employs special powers granted to them by her deity. Whether defending themselves against their enemies or aiding their coven members, coven saints wield potent magic that can cripple or even kill the most powerful of foes. (Original Concept by Elghinn Lightbringer)
Primary Class: Witch.
Secondary Class: Cleric.
Alignment: A coven saint’s alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.
Hit Dice: d6.
Bonus Skills and Ranks: The coven saint selects three cleric skills to add to his class skills in addition to the normal witch class skills. The coven saint gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The coven saint is proficient with all simple weapons, plus the favored weapon of her deity. A coven saint is not proficient with armor or shields. Armor interferes with a coven saint's gestures, which can cause her spells with somatic components to fail.
Aura (Ex): At 1st level, a coven saint gains the cleric’s aura ability.
Domain: Like a cleric, a coven saint’s deity influences her alignment, what magic she can perform, and her values. Although not as tied to the tenets of the deity as a cleric, a coven saint must still hold such guidelines in high regard, despite that fact she can go against them if it serves the greater good of the faith. At 1st level, when a coven saint gains her familiar, she must select one domain from among those belonging to her deity. She can select an alignment domain only if her alignment matches that domain. With the GM’s approval, a coven saint can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.
Each domain grants a number of domain powers, depending on the level of the coven saint. A coven saint gains the bonus spells listed for each domain, and the associated bonus spell slots. The coven saint uses her level as her effective cleric level when determining the power and effect of her domain powers. If the coven saint has cleric levels, one of her two domain selections must be the same domain selected as a coven saint. Levels of cleric and coven saint stack for the purpose of determining domain powers, abilities, and bonus spells. This ability replaces patron spells, and the hexes gained at 1st, and 8th, and 16th level.
Talisman of Faith: A coven saint gains a special talisman through which to channel her faith. This talisman functions as a divine focus and a holy (or unholy) symbol. This talisman is not made of any special material, but is always of masterwork quality. The coven saint can add additional magic abilities to her talisman as normal.
Witch’s Familiar (Su): This is exactly like the witch’s ability of the same name, except that the coven saint’s familiar serves as a divine conduit to her deity. She gains her domains spells and powers directly from her deity, but her familiar stores her spells as normal.
Hex: A coven saint can choose from the following new hexes, restricted to the Coven Saint multiclass archetype.
Faith Channeling (Su): The coven saint can release a wave of energy by channeling the power of her faith through a holy (or unholy) symbol. This functions like a cleric’s channel energy ability. The type of energy the coven saint can channel is determined by her alignment. The amount of damage dealt or healed is equal to 1d6 points of damage. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the coven saint’s level + the coven saint’s Charisma modifier. Channeling energy is a standard action that does not provoke an attack of opportunity. A coven saint can choose whether or not to include herself in this effect. A coven saint must be able to present her talisman to use this ability. Once a creature has benefited from or been affected by the faith channeling hex, it cannot benefit from or be affected by it again for 24 hours. At 5th level, the amount of damage dealt or healed is equal to 2d6 points of damage.
Major Hex: A coven saint can choose from the following new hexes, restricted to the Coven Saint multiclass archetype.
Major Channeling (Su): The coven saint can release a more powerful wave of energy by channeling the power of her faith. The amount of damage dealt or healed is equal to 3d6 points of damage. Once a creature has benefited from or been affected by the major channeling hex, it cannot benefit from or be affect by it again for 24 hours. At 15th level, the amount of damage dealt or healed is equal to 4d6 points of damage. The coven saint must have the faith channeling hex to select this major hex.
Neutralize Poison (Su): This functions as the neutralize poison spell, using the coven saint’s level as her caster level. Once a creature has benefited from the neutralize poison hex, it cannot benefit from it again for 24 hours.
Remove Disease (Su): This functions as the remove disease spell, using the coven saint’s level as her caster level. Once a creature has benefited from the remove disease hex, it cannot benefit from it again for 24 hours.
Grand Hex: A coven saint can choose from the following new hexes, restricted to the Coven saint multiclass archetype.
Grand Channeling (Su): The coven saint’s ability to channel the power of her faith reaches its pinnacle. The amount of damage dealt or healed is now equal to 5d6 points of damage. Once a creature has been affected by the grand channeling hex, it cannot be affected by it again for 24 hours. At 20th level, the amount of damage dealt or healed is equal to 6d6 points of damage. The coven saint must have the major channeling hex to select this grand hex.
Infectious Hand (Su): This functions as the contagion spell, using the coven saint’s level as her caster level. Once a creature has been affected by infectious hand hex, it cannot be affected by it again for 24 hours.
Poison Touch (Su): This functions as the poison spell, using the coven saint’s level as her caster level. Once a creature has been affected by poison touch hex, it cannot be affected by it again for 24 hours.
Table: Coven Saint