Plague Doctor (Alchemist/Inquisitor)
Plague doctors are servants of the state, often unwillingly thrown or willfully stepping into this role without any previous experience in healing or medicine. They are most often sent to lands most affected by sickness and disease, and devastated by plague and death so as to offer what aid they can. It is here they grow in skill and reputation to the point where they become respected and feared by all that see them. With such experiences comes the knowledge and understanding of both healing and disease. With such knowledge, plague doctors learn how to bottle diseases and employ them as weapons of fear and terror with great effect. Many also gain reputable skills in necromancy to complement their use of alchemy. As the symbol of their station, all plague doctors wear a special white mask in the shape of a crow’s beak and black robes that fully cover them from head to foot. These items are meant to protect them from sickness and disease as they go about their duties. Often, they may find themselves in need to hunt down those who willingly or knowingly spread contagions beyond their immediate lands. Though often accused of being selfish money seekers, there are those plague doctors that honestly seek to help others and see too their duties without fear. Yet many plague doctors are not against tricking the rich or desperate, offering words of comfort when there are none and taking large sums of money for their troubles. (Original Concept by JonathonWilder)
Primary Class: Alchemist.
Secondary Class: Inquisitor.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The plague doctor selects three inquisitor skills to add to his class skills in addition to the normal alchemist class skills. The plague doctor gains a number of ranks at each level equal to 4 + Int modifier.
Table: Plague Doctor