Mounted Warden (Cavalier/Ranger)

Rovers and guardians of the land, mounted wardens traverse their chosen terrain in search of those who might wantonly destroy it. They rely upon their wilderness savvy and training to survive the wilds, and track down those who defile the natural world. (Original Concept by Elghinn Lightbringer)

Primary: Cavalier.

Secondary: Ranger.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The mounted warden selects three ranger skills to add to his class skills in addition to the normal cavalier class skills. The mounted warden gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The mounted warden is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields).

Challenge (Ex): This is exactly like the cavalier’s ability of the same name, except that the mounted warden can make a challenge once per day at 1st level, and an additional time per day every six levels thereafter., up to a maximum of four times per day at 19th level.

Mount (Ex): This is exactly like the cavalier’s ability of the same name, except that the mount shares the mounted warden’s favored terrain bonuses.

Order (Ex): This is exactly like the cavalier ability of the same name, except that the mounted warden can select the Order of the Wild Sentinel, which complements the mounted warden multiclass archetype.

Tactician (Ex): This is exactly like the cavalier’s ability of the same name, except that the mounted warden can also grant his chosen teamwork feat to his animal companion gained through his warden’s companion ability. This also applies to teamwork feats gained from his greater tactician and master tactician abilities.

Favored Terrain (Ex): At 4th level, a mounted warden gains the ranger’s favored terrain ability. The mounted warden gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A mounted warden traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). At 14th level, a mounted warden may select an additional favored terrain. In addition, the skill bonus and initiative bonus to his first favored terrain increases by +2. If a specific terrain falls into more than one category of