Divine Exemplar (Cleric/Paladin)
Somewhere between the clergyman and the crusader lies the divine exemplar. He rarely operates in concert with a church, as the cleric does; neither does he devote himself to holy combat as the paladin does. He foregoes much of both clerical and paladinic lifestyles in order to pursue something closer to his god. He casts spells, but only those granted by his deity's domains. He smites whatever his god frowns upon with the same vigor as a paladin, but he lacks the paladin's combat training. His channeling is weaker than a cleric's, but the good divine exemplar can heal as mercifully as the best paladin and the evil divine exemplar can harm as cruelly as the worst antipaladin, while neutral divine exemplars are gifted by their gods with the power to maintain balance. Divine exemplars are far more closely-linked to their patron deities than clerics or paladins, and it is in this link that they specialize. (Original Concept by Flak)
Primary Class: Cleric.
Secondary Class: Paladin.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The divine exemplar may select three paladin skills to add to his class skills in addition to the normal cleric class skills. The divine exemplar gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The divine exemplar is proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). The divine exemplar is also proficient with the favored weapon of their deity.
Code of Conduct: A divine exemplar must adhere to his deity's exact alignment as a strict moral code, and loses all class features except proficiencies if he ever willingly breaks this code. Additional restrictions on the divine