Clockwork Mage (Summoner/Wizard)

No one is more adept at summoning and controlling eidolons or other summoned creatures than the summoner. However, there are those among the practitioners of this focused form of arcana who pursue a far different form of summoning; that of calling forth clockwork constructs from a far-flung realm deep within the void of the Astral Plane. Known as clockwork mages, these oft maligned specialists are frequently shunned by summoning purists, for they meld the formal study of the arcane and technical savvy of the wizard with the summoner’s ability to leap beyond logic and shape the natural arcane energies that ebb and flow through the realms of existence. It was a clockwork mage who first discovered a plane that consisted of sentient, clockwork constructs. Dubbed the Plane of Gears by this puissant scholar, it is now the technical term for this little-known realm of self-perpetuating machines, and from whence the clockwork mage summons forth his minions. Although they are a strange amalgamation of summoner and wizard, their unorthodox methods have proven to be reliable, and at times, quite beneficial to those who number a clockwork mage among their company. While clockwork mages spend much of their time exploring the arcane arts alongside their clockwork constructs, in the heat of battle they keep a level head as they unleash magical effects or command their constructs to place themselves in harm's way. (Original Concept by Elghinn Lightbringer)

Primary Class: Summoner.

Secondary Class: Wizard.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The clockwork mage may select three wizard skills to add to his class skills in addition to the normal summoner class skills. The clockwork mage gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The clockwork mage is proficient with all simple weapons, with light armor, but not with shields. A clockwork mage can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a clockwork mage wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass clockwork mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The clockwork mage casts arcane spell drawn from the summoner’s spell list and adds the following spells to that list at the indicated spell levels: 0 level–ray of frost, spark; 1st level–chill touch, jury-rig, grease, magic weapon, shocking grasp, stonefist; 2nd level–arcane lock, heat metal, keen edge, locate object, make whole, shatter, wood shape; 3r