Siege Marshal (Summoner/Gunslinger)
(Original Concept by Elghinn Lightbringer)
Primary Class: Summoner.
Secondary Class: Gunslinger.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The siege marshal selects three gunslinger skills to add to his class skills in addition to the normal summoner class skills. The siege marshal gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The siege marshal is proficient with all simple weapons, all firearms, and one martial weapon of his choice. The siege marshal is proficient with light armor, but not with shields. A siege marshal can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a siege marshal wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass siege marshal still incurs the normal arcane spell failure chance for arcane spells received from other classes.