An apparition’s abilities are determined by the dreamweaver’s level and by the choices made using its evolution pool. Table: Apparition Base Statistics determines many of the base statistics of the apparition. Each apparition possesses a base form that modifies these base statistics. Apparitions are outsiders for the purpose of determining which spells affect them. An apparition qualities are similar to those described in the Eidolons description block of the Advanced Player’s Guide, except with the following changes.
Skills: The apparition receives a number of skill ranks equal to 4 + its Intelligence modifier per HD (to a minimum of 1), instead of the usual 6 + Int modifier. The apparition considers Bluff, Fly, Intimidate, Knowledge (planes), Perception, Sense Motive, and Stealth as class skills. In addition, at 1st level, the dreamweaver can choose 4 additional skills to be class skills for his apparition. Note that apparitions receive Fly (Dex) as a free class skill, even if though they gain a fly speed at a later level.
Deflection Bonus: The number noted here is the apparition’s base total deflection bonus to Armor Class. This number is modified by the apparition’s Charisma modifier. This replaces the eidolon’s armor bonus.
Dex/Cha Bonus: Add this modifier to the apparition’s Dexterity and Charisma scores, as determined by its base form. An apparition uses its Charisma score instead of Constitution to determine Fortitude saves, hit points, etc. This replaces the eidolon’s Str/Dex bonus.
Special: This includes a number of abilities gained by all apparitions as they increase in power. Each of these bonuses is described below.
Darkvision (Ex): An apparition has darkvision out to a range of 60 feet.
Dream Form (Su): The apparition’s body is only partially substantial, and can assume a translucent, insubstantial form as a standard action. While in this form, an apparition can fly at its normal speed, and pass through small holes or narrow openings, even mere cracks. The apparition can assume this form for a number of rounds per day equal to the apparition’s Hit Dice + the apparition’s Charisma modifier. These rounds do not need to be consecutive. This otherwise functions like the gaseous form spell. Whenever an apparition manifests itself in its normal form, it is considered to have concealment, granting the apparition a 20% chance that an attacker misses because of the concealment. Like an incorporeal creature, the apparition gains a deflection bonus to Armor Class equal to its Charisma modifier.
Dream Touch (Ex): As a partially substantial creature, an apparition’s base form attacks are made as melee touch attacks, and deal the indicated amount of damage. If a dream touch attack misses, it passes right through its target with no effect.
Shared Mind: The apparition is immune to all mind-affecting spells or effects made directly against it. However, as the link between itself and the dreamweaver becomes stronger, the apparition becomes susceptible to any such effects used against its master. If a dreamweaver comes under the effects of an enchantment, illusion, or other mind-affecting spell, or becomes confused, dazed, or gains a similar condition, the apparition likewise comes under the same spell effect or condition. Thus affected, the apparition can only become free of the effect if the dreamweaver himself overcomes the effect, becomes uncon