Feral Inheritor (Slayer/Hunter)

Connected to all living things, predatory instincts drive feral Inheritors to consume the energy of those they stalk. The inner spirit of their prey fuels the feral inheritor with life, who absorbs the experiences of their victims and channels it into powerful effects. (Original Concept by Onyewu)

Primary Class: Slayer.

Secondary Class: Hunter.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The feral inheritor selects three hunter skills to add to her class skills in addition to the normal brawler class skills. The feral inheritor gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The feral inheritor is proficient with all simple and martial weapons plus the aklys, bolas, dan bong, lasso, and net. The feral inheritor is also proficient with light armor, light shields, and bucklers.

Studied Target (Ex): This is exactly like the slayer ability of the same name, except that the feral inheritor deals no sneak attack damage, and loses the ability to study her target as an immediate action. If the feral inheritor gains the sneak attack ability from another class, she remains this aspect of the studied target ability.

Feral Focus (Su): At 2nd level, a feral inheritor gains a limited ability to change her shape into hybrid animal forms. This functions as the hunter’s animal focus class feature, except that the feral inheritor applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action. A feral inheritor may activate or end her beast affinity ability simultaneously with her feral focus.

When a feral inheritor uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not. This ability replaces the slayer talent gained at 2nd level.

Bestial Aspect (Ex): At 3rd level, a feral inheritor gains Aspect of the Beast as a bonus feat, even if she does not meet the prerequisites, and must choose the claws of the beast manifestation. She can select Aspect of the Beast as a normal feat, and may choose an additional manifestation from those listed in the Aspect of the Beast feat.

Legacy (Su): At 4th level, a feral inheritor can draw upon the powers and experience of her studied opponents to enhance her own. At 4th level, and again at 8th, 12th, and 16th level, the feral inheritor can select one legacy. Once chosen, it cannot be changed. Whenever the feral inheritor deals damage against a studied target, the target is also affected by one of the legacies possessed by the feral inheritor. This choice is made when the attack is made. The target receives a Fortitude save to avoid this legacy. If the save is successful, the target takes the damage as normal, but not the effects of the legacy. The DC