Your blood has been infused with outlandish energies of the Ethereal Plane, granting you powers beyond the magic of the mortal planes. You can slip between the planes, curse your enemies with a mere thought, and draw upon your ancestral heritage.
Class Skill: Knowledge (planes).
Bonus Spells: hex vulnerability (3rd), cure light wounds (5th), hex glyph (7th), cure moderate wounds (9th), imbue hex (11th), cure serious wounds (13th), spell turning (15th), protection from spells (17th), wall of suppression* (19th). (*Advanced Player’s Guide, **Ultimate Magic, †Ultimate Combat)
Bonus Feats: Accursed Hex, Combat Casting, Craft Magic Arms and Armor, Diehard, Disruptive Spell, Endurance, Inscribe Magic Tattoo, Toughness.
Bloodline Arcana: Whenever you cast a spell that successfully deals damage, you can make an immediate concentration check (DC 15 + double the spell level) to teleport to a nearby space (5 feet) as a swift action as if using dimension door. This dimensional shift does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars).
Bloodline Powers: You possess ancient and forbidden arcane knowledge that allows you draw upon it to counter magic effects, regardless of its source.
Wyching Bond (Su): At 1st level, you form a powerful bond with an object. Objects that are the subject of a wyching bond must fall into one of the following categories: amulet, bracers, circlet, headband, helm, ring or weapon. This ability otherwise functions as t