Seoni (Iconic Sorcerer 1)
Born into a nomadic tribe, Seoni is gifted with magic and driven by dreams to explore the mysteries of her supernatural heritage. She is adorned with dozens of runic tattoos that indicate her high status in her tribe and aid her spellcasting.
Seoni (Iconic Sorcerer 1)
CR 1
XP 400
Init +2; Senses Perception +3
DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged dagger +2 (1d4/19–20)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—mage armor, magic missile 0th (at will)—acid splash, detect magic, flare (DC 15), read magic
Bloodline arcane
TACTICS
Before Combat Seoni casts mage armor on herself.
During Combat In combat, Seoni serves as artillery from range, blasting foes with acid splash and magic missile.
Base Statistics
Without mage armor, Seoni's statistics are AC 13, flat-footed 10.
STATISTICS
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Alertness, Dodge, Eschew Materials, Spell Focus (evocation)
Skills Bluff +8, Climb +3, Knowledge (planes) +4, Perception +3, Sense Motive +3, Spellcraft +4
Languages Common, Varisian
SQ arcane bond (familiar, blue-tailed skink [lizard] named Dragon)*, bloodline arcana (+1 DC for metamagic spells that increase spell level)
Combat Gear scroll of color spray; Other Gear dagger, quarterstaff, backpack, smokestick, sunrods (5), trail rations (4), 9 gp
Dragon, Skink Familiar
Dragon
Effective Wizard level 1
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 4
Fort -1, Ref +2, Will +3
Defensive abilities improved evasion
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +2 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SQ Alertness, improved evasion, share spells, empathic link
SPECIAL ABILITIES
Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.
DESCRIPTION
A member of the wanderers known as Varisians, Seoni wears the magical markings of her culture in the elaborate tattoos that crisscross her body. But her path was not to be the path of tradition. A caravan master's daughter who spent much of her youth traveling, she was expected to one day either lead her own caravan or perhaps develop a talent for reading the harrow, the fortune-telling cards of her people. One night, while her family camped at the edge of the mysterious Lurkwood, young Seoni wandered out of sight of her people's cooking fires. There she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing elaborate symbols and images that related a brief tale—that of her own short life. Seoni fled, but returned with her kin soon after to find nothing more than a normal old tree and a strange rock.
Regardless, the images upon the wood carved themselves into Seoni's mind, and she promised that she would never submit to letting another choose her destiny. From that point onward, she delved into the mysteries of her homeland, eventually even unlocking sorcerous power within herself—an ancient sorcery unlike the common magic of her people. When she came of age, she sought to continue her wandering life, but this time along routes she chose and in pursuit of her own ambitions.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.