Grim Seeker (Slayer/Inquisitor)
The grim seeker is knowledgeable in monsters and beings often hidden from the rest of the world that quite often possess powers that make them dangerous or even deadly to any who interact with them. It is the duty of these hunters to seek out, even slay if necessary, such creatures in an effort to protect those who cannot defend themselves against such threats. However, grim seekers also understand that not all such creatures are a threat. While some simply wish to be left alone, others may be willing to aid the grim seeker in tracking down these dangerous creatures. Bargaining or even allying with these supernatural or magical creatures can often lead the seeker to finding and killing the true threats. Knowledgeable, skilled, and possessing the ability to perceive those that use glamers and other illusory magic to alter their appearance through natural or magical means, the grim seeker exemplifies the axiom of the hunter becoming the hunted. (original Concept by JonathonWilder)
Primary Class: Slayer.
Secondary Class: Inquisitor.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The grim seeker selects three inquisitor skills to add to his class skills, in addition to the normal slayer class skills. The grim seeker gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The grim seeker is proficient with all simple and martial weapons, plus the blowgun, double crossbow, hand crossbow, repeating crossbow, repeating crossbow (heavy), and three exotic weapons of his choice. The grim seeker is also proficient with light and medium armor, and with shields (except tower shields).
Perceive Disguise (Ex or Su): At will, a grim seeker can use detect magic to determine the presence of magical disguises. A grim seeker can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is under the effects of an illusion spell, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the grim seeker does not detect the presence of illusion magic in any other object or individual within range.
At 5th level, can use see through magical disguises (whether illusions or polymorph effects) of the same caster level or lower, as the pierce disguise spell, for a number of rounds per day equal to his grim seeker level + his Wisdom modifier. These rounds do not need to be consecutive. This effect allows the grim seeker to see the true forms of creatures magically disguised by such methods. The true form appears as a ghostly overlay on the creature's disguised appearance.
In addition, when using Perception to penetrate the effects of an illusion (including invisibility) or a mundane disguise, a grim seeker gains a bonus equal to his grim seeker level on Perception check. This ability replaces track.
Studied Target (Ex): This is exactly like the slayer ability of the same name, except that the grim seeker can only use this ability against one target at 1st level, plus one additional target at the same time at 10th and 20th level.
Monster Lore (Ex): At 2nd level, a grim seeker gains the inquisitor’s monster lore ability. This ability and stern gaze replace the slayer talent gained at 2nd level.
Stern Gaze (Ex): At 2nd level, a grim seeker gains the inquisitor’s stern gaze ability.
Slayer Talent: This is exactly like the slayer’s ability of the same name, except that the grim seeker gains a slayer talent at 4th level and every four levels thereafter. In addition, the grim seeker may choose from the following new talents restricted to the Grim Seeker multiclass archetype.
Track (Ex): The grim seeker gains the slayer’s track class feature.
Vengeance (Su): The grim seeker is imbued with divine power and may select one of the following inquisitor’s judgments: healing, protection, purity, resiliency, and resistance. Whenever the grim seeker uses his studied target ability, he gains the benefits of one of his judgments. He may select this talent three times. Each time this talent is chosen, it applies to a different judgment. The grim seeker may only have one judgment active at a time.
Bane (Su): At 5th level, a grim seeker gains the inquisitor’s bane ability, except that it can only be used against his studied target. This ability replaces the 2nd studied target.
Discern Weakness (Ex): At 7th level, a grim seeker becomes an expert at locating the weak points of his studied target. The grim seeker rolls twice to confirm critical hits against a studied target and keeps the higher roll. This ability replaces stalker.
Advanced Talents: This is exactly like the slayer’s ability of the same name, except that the grim seeker gains may choose from the following new talents restricted to the Grim Seeker multiclass archetype.
Swift Tracker (Ex): The grim seeker gains the slayer’s swift tracker class feature. The grim seeker must be at least 12th level to gain this talent.
Swift Perception (Ex or Su): At 11th level, a grim seeker can use his perceive disguise ability or make Perception checks to penetrate magical or mundane disguises as a swift action. This ability replaces swift tracker.
Stalwart (Ex): At 13th level, a grim seeker gains the inquisitor’s stalwart ability. This ability replaces slayer’s advance 1/day.
Exploit Weakness (Su): At 15th level, a grim seeker gains the inquisitor’s exploit weakness ability, except that it can only be used against his studied target. This ability replaces 4th studied target.
Monster Slayer (Ex): At 17th level, a grim seeker learns to focus on one opponent. Once per day, whenever a grim seeker uses his studied target ability, he may select one studied target to the exclusion of all others. While focused on this single target, the grim seeker’s bane ability functions as the inquisitor’s greater bane ability.
In addition, the grim seeker is treated as if he were 5 levels higher for the purposes of determining the bonus granted by any inquisitor’s judgments gained through the vengeance talent. Unlike other types of judgment, the one enhanced by this ability cannot be changed for the remainder of the judgment. This ability replaces slayer’s advance 2/day.
Table: Grim Seeker