Grim Seeker (Slayer/Inquisitor)

The grim seeker is knowledgeable in monsters and beings often hidden from the rest of the world that quite often possess powers that make them dangerous or even deadly to any who interact with them. It is the duty of these hunters to seek out, even slay if necessary, such creatures in an effort to protect those who cannot defend themselves against such threats. However, grim seekers also understand that not all such creatures are a threat. While some simply wish to be left alone, others may be willing to aid the grim seeker in tracking down these dangerous creatures. Bargaining or even allying with these supernatural or magical creatures can often lead the seeker to finding and killing the true threats. Knowledgeable, skilled, and possessing the ability to perceive those that use glamers and other illusory magic to alter their appearance through natural or magical means, the grim seeker exemplifies the axiom of the hunter becoming the hunted. (original Concept by JonathonWilder)

Primary Class: Slayer.

Secondary Class: Inquisitor.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The grim seeker selects three inquisitor skills to add to his class skills, in addition to the normal slayer class skills. The grim seeker gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The grim seeker is proficient with all simple and martial weapons, plus the blowgun, double crossbow, hand crossbow, repeating crossbow, repeating crossbow (heavy), and three exotic weapons of his choice. The grim seeker is also proficient with light and medium armor, and with shields (except tower shields).

Perceive Disguise (Ex or Su): At will, a grim seeker can use detect magic to determine the presence of magical disguises. A grim seeker can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is under the effects of an illusion spell, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the grim seeker does not detect the presence of illusion magic in any other object or individual within range.

At 5th level, can use see through magical disguises (whether illusions or polymorph effects) of the same caster level or lower, as the pierce disguise spell, for a number of rounds per day equal to his grim seeker level + his Wisdom modifier. These rounds do not need to be consecutive. This effect allows the grim seeker to see the true forms of creatures magically disguised by such methods. The true form appears as a ghostly overlay on the creature's disguised appearance.

In addition, when using Perception to penetrate the effects of an illusion (including invisibility) or a mundane disguise, a grim seeker gains a bonus equal to his grim seeker level on Perception check. This ability replaces track.

Studied Target (Ex):