Sacred Illuminary (Paladin/Alchemist)

(Original Concept by Elghinn Lightbringer)

Primary Class: Paladin.

Secondary Class: Alchemist.

Alignment: Any good.

Hit Dice: d10.

Bonus Skills and Ranks: The sacred illuminary may select three alchemist skills to add to her class skills in addition to the normal paladin class skills. The sacred illuminary gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The sacred illuminary is proficient with all simple and martial weapons, plus bombs. The sacred illuminary is also proficient with light and medium armor, but not with shields.

Alchemy (Su): At 1st level, a sacred illuminary gains the alchemist’s alchemy ability, except that she can only create mundane alchemical items, bombs, and extracts, not mutagens.

Sunstrike (Su): Once per day per sacred illuminary level, a sacred illuminary can draw upon the power of the radiant sun. As a swift action, he treats his melee or ranged attacks until the beginning of his next turn (whether armed or unarmed) as magical with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to his CMD if he or his target is standing in direct sunlight or a spell of equivalent effect (such as the daylight spell). This bonus increases by +1 at 5th level and every 5 levels thereafter.

In addition, whenever a sacred illuminary makes a successful sunstrike attack, he can choose to emit a searing radiance in a 5 foot-radius burst equivalent to that of sunlight, as a free action. Creatures in the burst are blinded for 1 minute unless they succeed at a Fortitude save (DC 10 + 1/2 the sacred illuminary level + the sacred illuminary’s Charisma modifier). This is a light effect. Undead, fungi, molds, oozes, slimes, and creatures to which sunlight is harmful or unnatural take +2 damage per level of the sacred illuminary. Undead that are harmed by sunlight and that fail their saves against the sunstrike are staggered for 1 round. This ability replaces smite evil.

Phosphorous Bombs (Su): At 2nd level, a studious illuminary gains the alchemist’s bomb ability, except that the studious illuminary uses his Charisma modifier to determine the number of bombs per day he can create, and their saving throws. Phosphorous is an alchemical material that radiates a searing white light that harms undead and other creatures. Against undead, phosphorous bombs deal 1d8 points of damage, plus 1d8 points of damage at 4th level and every three levels thereafter instead of 1d6. Against all other creatures, phosphorous bombs deal 1d4 points of force damage, plus 1d4 points of force damage at 4th level and every three levels thereafter.

In addition, creatures that take a direct hit from a phosphorous bomb are blinded for 1 round unless they succeed at a Fortitude save (DC 10 + 1/2 the sacred illuminary’s level + the sacred illuminary’s Charisma modifier). Creatures in the splash area that fail their saves against the bomb are dazzled for 1 round. This is a light effect. This ability replaces lay on hands.