Inspiring Warlord (Fighter/Bard)

(Original Concept by Koujow)

Primary Class: Fighter.

Secondary Class: Bard.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The inspiring warlord may select three bard skills to add to his class skills in addition to the normal fighter class skills, one of which must be Perform. The inspiring warlord gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The inspiring warlord is proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).

Strategic Commands: Starting at 1st level, the inspiring warlord gains tactical knowledge he can call upon to direct the actions of allies in battle. He can use this ability a number of times per day 3+ is Charisma modifier, plus an additional use per day every two levels above 1st. Whenever an ally that is under the effects of the inspiring warlord’s strategic command defeats an enemy (including the inspiring warlord), he regains one daily use of his strategic commands, up to his maximum number of uses per day. Defeating the enemy usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. Allies must be within 30 feet of the inspiring warlord and able to hear him to be affected. The inspiring warlord can include himself in his strategic commands if he so chooses. The inspiring warlord can use his strategic command in a number of ways.

Bolster Troops (Ex)