Highwayman (Ranger/Rogue)

Often found roaming in a particular terrain, the highwayman is seen as either a dashing rogue or brutal thug. Trained to make precision attacks against a particular foe, the highwayman uses his reputation to instilling fear in those he battles. The strong bond he forms with those with whom he travels allows him to unite them in a common cause, such as making a surgical strike against a caravan of wealthy merchant, or an entourage of traveling noblemen. While some highwaymen steal for to increase their own wealth, some do so to help the dredges of society who have been trampled underfoot by the privileged.

Primary Class: Ranger.

Secondary Class: Rogue.

Alignment: Any.

Hit Die: d10.

Bonus Skills and Ranks: The highwayman may select three rogue skills to add to his class skills in addition to the normal ranger class skills. The highwayman gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The highwayman is proficient with all simple and martial weapons, with light armor, but not with shields.

Favored Sneak Attack (Ex): At 1st level, a highwayman selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, whenever these creatures would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the highwayman flanks one of these creatures, he can strike a vital spot for 1d6 points of extra damage (called “precision damage”). Should the highwayman score a critical hit with a favored sneak attack, this extra damage is not multiplied. Ranged attacks can count as favored sneak attacks only if the target is within 30 feet. A highwayman may make Knowledge skill checks untrained when a