Espial Voyageur (Investigator/Bard)

A perceptive traveler who roams the land, a discoverer of lost or forgotten knowledge, and a student of magic learned from the world around him–while these could describe a number of people, they define the espial voyageur to a tee. Seeking lore and artifacts of ancient places, and tapping into magic that he did not know resided inside himself, an espial voyageur gains the skills necessary to take on whatever obstacles or challenges that lay before him. He relies on inspiration to lead him to paths he could not otherwise walk, and often finds himself in strange new worlds or planes of existence as he plods forth on his never ending journey of discovery. It is the promise of new sights and wonders just over the next rise that are ever pushing him to greater heights as he learns of the hidden magic locked within him. (Original Concept by JonathonWilder)

Primary Class: Investigator.

Secondary Class: Bard.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The espial voyageur gains no additional class skills. The espial voyageur gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The espial voyageur is proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortbow, short sword, sword cane, and whip. He is also proficient with light armor, but not with shields. An espial voyageur can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance.

Spellcasting: An espial voyageur casts arcane spells drawn from the alchemist formulae list and bard spell list, but removes any formula that affects extracts and any spell that affects bardic performances from this list. If a formulae or spell appears on both the alchemist formulae list and bard spell