Eldritch Gun (Gunslinger/Magus)
Eldritch guns consider themselves the next logical step in the progress of warfare through the fusion of metal and magic. They call on raw magic, as well as old-fashioned spells, to boost their fighting prowess. The combination of firearms and arcane forces gives them an uncanny link to the element of fire. (Original Concept by Noro)
Primary Class: Gunslinger.
Secondary Class: Magus.
Hit Dice: d10.
Bonus Skills and Ranks: The eldritch gun selects three magus skills to add to her class skills in addition to the normal gunslinger class skills, one of which must be Spellcraft (Int). The eldritch gun gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The eldritch gun is proficient with all simple and martial weapons, and with all firearms. An eldritch gun is also proficient with light armor. She can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an eldritch gun wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass eldritch gun still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Arcane Grit (Ex): The powers of an eldritch gun are fueled in part by mystical arcane energy in conjunction with pure force of will through the acts of daring deeds. His Arcane Grit pool starts each day with a number of points equal to 1 for every 3 class levels (1 at 3rd, 2 at 6th, and so on) + his Intelligence modifier (minimum 1). One point can be regained by making a killing blow with a firearm or a spell, or by confirming a critical hit with a firearm.
At 3rd level and every four levels thereafter (7th, 11th, and so on), an eldritch gun can choose the Extra Arcana feat as a normal feat to learn any magus arcana that she qualifies for. Her effective magus level is equal to her eldritch gun level for the purpose of qualifying for magus arcana, and she may use arcane grit points whenever arcane pool points are required. She can also choose the following new powder mage magus arcana, restricted to the eldritch gun multiclass archetype.
Powder Mage (Su): When casting a spell with the Fire descriptor and using one dose of black powder (value of 10 gp) as an additional material component, the eldritch gun casts the spell as if she were 2 levels higher.
The eldritch gun must have at least 1 arcane grit point remaining to use her magus arcana. Any spell-related arcana do not take effect until 4th level. This ability otherwise functions as and replaces grit.
Deeds: This is exactly like the gunslinger ability of the same name, except that the eldritch gun swaps nine deeds for the following deeds.
Arcane Gun (Su): At 1st level, an eldritch gun can spend 1 grit point as a swi