Hex Bomber (Witch/Alchemist)

(Original Concept by Raiderrpg)

Primary Class: Witch.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The hex bomber may select three alchemist skills to add to her class skills in addition to the normal witch class skills. A hex bomber gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The hex bomber is proficient with all simple weapons and bombs, but not with any armor or shields.

Spellcasting: A hex bomber casts arcane spells drawn from the witch’s spell list, but removes all cure spells, and the infernal healing, infernal healing (greater), neutralize poison, raise dead, remove blindness/deafness, remove disease, remove sickness, and symbol of healing spells from her list. A hex bomber otherwise learns, prepares, and casts spells as a witch of equal level.

Alchemy (Su): At 1st level, a hex bomber gains the alchemist’s alchemy ability, except that she can only create mundane alchemical substances, not bombs, extracts, or mutagens. This ability and bombs replace the hex bombers restricted access to healing-based discoveries, hexes, patron and spells.

Cauldron (Ex): A hex bomber begins play with a special cauldron at no cost and gains the witch’s cauldron hex. This cauldron is always masterwork quality, but is not