Silent Hunter (Ranger/Ninja)

A silent hunter is normally trained by the elders of their craft, older silent hunters who mentor him in the ways of silence and blood, shadow and steel. Trained in both wilderness lore and subterfuge, the silent hunter relies on his stealth to find and destroy his chosen foe. By employing secret methods, which include a variety of combat styles, even specialized poison strategies, the silent hunter can dog his prey until it either surrenders, or is defeated. Often the first sign that one is being tracked by a silent hunter is the strangled death cry of one of the foe’s comrades. (Origninal Concept by Browman)

Primary Class: Ranger.

Secondary Class: Ninja.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The silent hunter may select three ninja skills to add to his class skills in addition to the normal ranger class skills. The silent hunter gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The silent hunter is proficient with all simple and martial weapons, plus the kama, katana, kusarigama, nunchaku, sai, shuriken, siangham, and wakizashi. He is also proficient with light armor and light shields.

Favored Enemy Strike (Ex): This is exactly like the ranger’s favored enemy ability, except that the silent hunter does not gain the normal +2 bonus to his attack and damage rolls against his favored enemies. Instead, he gains a +1 bonus to his attack rolls and deals 1d6 points of extra damage to the enemy. Bonus damage from favored enemy strike is precision damage. Should the silent hunter score a critical hit with a favored enemy strike attack, this precision damage is not multiplied. Ranged attacks count as favored enemy strike attacks only if the target is within 30 feet.