Hive Master (Hunter/Witch)

Nature can be grotesque and repugnant, and combined with vile witchcraft one can project their will onto a foul species indeed; insects. The hive master overpowers her enemies with a brood consisting of aggressive vermin that will defend her to the death. The kinship of these vile creatures is strong, showing loyalty as if the hive master were their monarch and following her will without question. (Original Concept by Tyrannical)

Primary Class: Hunter.

Secondary Class: Witch.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The hive master may select three witch skills to add to her class skills in addition to the normal hunter class skills. The hive master gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The hive master is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields).

Spellcasting: The hive master casts arcane spells drawn from the ranger and witch spell lists. Only witch spells of 6th level and lower and ranger spells are considered to be part of the hive master spell list. If a spell appears on both the ranger and witch spell lists, the hive master uses the lower of the two spell levels listed for the spell. She also adds the following spells to her spell list at the indicated spell levels: 1st –bristle, feather fall, summon nature's ally I; 2nd–amplify stench, create pit, recentering drone, scent trail, spider climb, summon nature's ally II, warp wood; 3rd–contagion, illusory poison, spiked pit, summon nature's ally IV, toxic gift; 4th–acid pit, antiplant shell, bloatbomb, caustic blood, giant vermin, repel vermin, rusting grasp, summon nature's ally V, thorn body; 5th–hungry pit, insect plague, phantasmal web, summon nature's ally VII, wall of thorns; 6th–antilife shell, creeping doom, summon nature's ally VIII. In addition to hive master automatically adds the summon nature's ally spells from her spell list to her list of spells known. These spells are added as soon as the hive master is capable of casting them. When casting summon nature ally spells, the hive master may only summon vermin, and adds the following creatures to the list of those available to summon.

Table: Summon Nature’s Ally (Alternatives)

*B1 (Bestiary), B2 (Bestiary 2), B3 (Bestiary 3), B4 (Bestiary 4)