Kyra (Iconic Cleric 1)

Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

Kyra (Iconic Cleric 1)

CR 1

XP 400

Female Human Cleric of Sarenrae 1

NG Medium humanoid (human)

Init +0; Senses Perception +3

DEFENSE

AC 16, touch 12, flat-footed 16 (+4 armor, +2 deflection)

hp 13 (1d8+5)

Fort +3, Ref +0, Will +5

OFFENSE

Speed 30 ft.

Melee scimitar +2 (1d6+2/18–20)

Ranged sling +0 (1d4+2)

Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 vs. undead])

Domain Spell-Like Abilities (CL 1st; concentration +4)

6/day—rebuke death (1d4)

Cleric Spells Prepared (CL 1st; concentration +4)

1stbless, cure light woundsD, shield of faith

0th (at will)detect magic, light, stabilize

D Domain spell; Domains Healing, Sun

TACTICS

Before Combat Kyra casts shield of faith.

During Combat Kyra attacks creatures that are irredeemably evil—such as evil outsiders and undead—while offering redemption to those who can still be turned to good, and healing her allies.

Base Statistics

Without shield of faith, Kyra's statistics are AC 14, touch 10, flat-footed 14.

STATISTICS

Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14

Base Atk +0; CMB +2; CMD 12

Feats Selective Channeling, Toughness

Skills Diplomacy +6, Heal +7, Knowledge (religion) +4

Languages Common, Kelish

SQ aura

Gear chain shirt, scimitar, sling with 10 bullets, backpack, bedroll, spell component pouch, sunrods (2), trail rations (2), waterskin, wooden holy symbol, 8 gp

*When using Kyra in a PFS game, she gains the Deft Dodger and Flame of the Dawnflower traits.

DESCRIPTION

Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.