Mystic Knave (Rogue/Oracle)

While many scoundrels are possessed of devious skills that allow them to pilfer from the rich, or con the gullible, some are granted a special gift from the gods themselves. Despite being born among the drudges of society, the mystic knave is raised from the filth of the streets to serve her deity as a special servant. A mystic knave uses the innate divine abilities granted her from birth to aid her in both her martial and stealth related exploits. However, her gift is both a blessing and a curse, for she possesses the oracle’s strange visions and prescient powers, and strives to use them to enlighten others and further the cause of her god. (Original Concept by Unknown)

Primary Class: Rogue.

Secondary Class: Oracle.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: Mystic knaves may select three skills from either the oracle base skills or those listed on her mystery and add them to her class skills, in addition to the normal rogue class skills. The mystic knave gains a number of ranks at each level of the multiclass archetype equal to 8 + Int modifier.

Weapon and Armor Proficiency: Mystic knaves are proficient with all simple weapons plus the hand crossbow, rapier, sap, shortbow and short sword. They are proficient with light armor, but not with shields.

Mystery: At 1st level, a mystic knave chooses one mystery from the oracle class entry. Once made, this choice cannot be changed. At 4th level, a mystic knave gains her first mystery spell as derived from her list of mystery bonus spells in place of a rogue talent. She also gains subsequent bonus spells in plac