Channeled Mystic (Bloodrager/Monk)

Some of those touched by bloodrage seek to control their dangerous powers by training with monks to achieve a sense of betterment. (Original concept by Christos Gurd)

Primary Class: Bloodrager.

Secondary Class: Monk.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The channeled mystic selects three monk skills to add to his class skills in addition to the normal bloodrager class skills. The channeled mystic gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The channeled mystic is proficient with all simple weapons, plus the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. He is not proficient with any types of armor or shields.

Bloodline (Su): This is exactly like the bloodrager ability of the same name, except that the channeled mystic may also select the new Monastic Bloodline. Any bloodline abilities based on Charisma instead use the channeled mystic’s Wisdom to determine their effects.

Controlled Bloodrage (Su): When a channeled mystic enters a bloodrage, he gains a +4 morale bonus to two of the following physical attributes: Strength, Dexterity, or Constitution, but gains no bonus to his Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. At 6th level, the channeled mystic can choose to split the total of these bonuses between all three physical attributes. She must apply these bonuses in increments of +2 and cannot exceed a maximum of +4 bonus to a single attribute. For example, the channeled mystic could gain a +4 bonus to his Strength and Dexterity, or a +4 to his Strength, and a +2 to his Dexterity and Constitution. This also applies to the bonuses gained from greater bloodrage and mighty bloodrage. At 11th level, he cannot exceed a maximum of +6 to a single attribute, and a maximum of +8 to a single attribute at 20th level. This modifies bloodrage and replaces blood casting.

Still Mind (Ex): At 3rd level, a channeled mystic gains the monk’s still mind ability. This ability replaces blood sanctuary.

Spell Casting: A channeled mystic uses his Wisdom in place of his Charisma to determine the effects of his spellcasting ability.