Desert Terrain
Wild Marks
A wild aegis with Desert as his favored terrain chooses from the following wild marks.
Deep Sands: The wild aegis can create difficult terrain in the form of deep, sinking sand dunes. The space he occupies and all of the squares adjacent to him become difficult terrain for 1 round per wild aegis level. Creatures in these squares, except the wild aegis, must make a Reflex save or be knocked prone.
Dehydrate: The wild aegis’s touch causes the target to dehydrate (see starvation and thirst) and takes an amount of nonlethal damage equal to 2d6 + the wild aegis’s Wisdom modifier. In addition, the target must make a successful Fortitude save or become confused for 1 round per level of the wild aegis, due to the delirium it suffers. The effects of this dehydration can be healed through magical means, such as cure light wounds or similar magic.
Mirage: The wild aegis can create an image of a small oasis or similar scene in the target’s square. The target must make a successful Will save or become fascinated for 1 round per level of the wild aegis.
Sand Slash: The wild aegis can create a ray of high-velocity sand from his hand. The wild aegis must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals piercing damage equal to 2d6 + 1/2 the wild aegis’s level.
Sun Flare: The wild aegis can create a brilliant flash of sunlight in the target’s square. The target must make a successful Will save or become dazzled for 1 round per level of the wild aegis.
Swirling Sands: The wild aegis can create a vortex of swirling sand in the target’s square. The target must make a successful Fortitude save or become blinded for 1 round per level of the wild aegis.
Terrain Affinity
A wild aegis with Desert as his favored terrain is unaffected by natural and magical wind effects. He also becomes immune to the effects of natural heat and dehydration and gains +2 bonus on saving throws against similar magical effects.
Grand Mark
A wild aegis with Desert as his favored terrain gains resistance to fire 10, and his base land speed increases by 10 feet. He also gains the ranger’s hide in plain sight ability while in his favored terrain.