Resonant Warrior (Fighter/Bard)
The fighter is primarily concerned with skill at arms, the optimization of his armor, and developing and perfecting his battlefield tactics. However, certain warriors seek to enhance their battle prowess in a very different way. These few endeavor to learn and manipulate the intricacies of sound harmonics inherent to the musically inclined. Through strange and unorthodox methods, these warriors learn to control sonic energy for both offensive and defensive means. By combining their martial training with the reverberations emitted through sound and voice, the resonant warrior can unleash blasts of destructive resonance, empower his weapons with sonic energy, or use his voice to beguile and fascinate his enemies. Although few choose to follow the difficult discipline of the resonant warrior, those who do realize tremendous power and learn to use sound to devastating effect. (Origial Concept by Elghinn Lightbringer)
Primary Class: Fighter.
Secondary Class: Bard.
Hit Dice: d10.
Bonus Skills and Ranks: The resonant warrior may select three bard skills to add to his class skills in addition to the normal fighter class skills. The resonant warrior gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The resonant warrior is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields).
Bonus Feats: This is exactly like the fighter ability of the same name, except that the resonant warrior gains a bonus feat at 1st level and again at 3rd level and every five levels thereafter.
Harmonic Voice: At 2nd level, a resonant warrior gains the bard’s bardic performance ability, except that he can only use the Perform (oratory) or Perform (sing) skills to create his magical effects. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier, plus an additional 2 rounds per day every level beyond 2nd. Each round, the resonant warrior can produce any one of the types of bardic performance that he has mastered, as indicated by his level. This ability replaces bravery.
Expedite (Sp): At 2nd level, the resonant warrior can use his performance to create a cadence that puts a spring in the step of weary travelers. As a standard action, the resonant warrior begins a bright and sprightly tune that mimics the sound of human feet, slowly building to a steady, ground-eating pace. When the resonant warrior completes this performance, he can affect one ally in hearing range per resonant warrior level. This effect increases the affected target’s base land speed by 10 feet for 1 hour. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this performance affects your jumping distance (see Acrobatics). This performance requires 1 round to perform. Expedite relies on audible components in order to function. This ability replaces bonus feat at 2nd level.
Fascinate (Su): At 2nd level, the resonant warrior gains the bard’s fascinate performance. This ability and expedite replace bonus feat at 4th le