Spirit Finder (Shaman/Ranger)
A shaman warrior, the spirit binder does not appease spirits, but forces them to do his bidding. He understands that there is a spirit in all living beings, and attacking that spirit weakens the one it resides in. However, many times stronger than the little helpers of other shamans, the spirit finder’s spirit animal is his only true ally from the otherworld. Other spirits (wandering spirits) can only be bound to him for short periods of time, but he can coerce them to give him more power than what ordinary shamans are granted. (Original Concept by Noro)
Primary Class: Shaman.
Secondary Class: Ranger.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The spirit finder may select three ranger skills to add to her class skills in addition to the normal shaman class skills. The spirit finder gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The spirit finder is proficient with all simple and martial weapons, and with light armor.
Minor Spirit (Su): At 1st level, a spirit finder forms a temporary bond with a minor spirit each day, granting her access to a witch hex of her choosing, but not a major hex or a grand hex. She must make this selection each day when she prepares her spells for the day. Until she changes the minor spirit, she continues to have access to the witch hex. At 2nd level, she can instead select a hex from one of her wandering spirits selected for that day. If she selects a witch hex, she treats her spirit finder level as her witch level, and uses her Wisdom in place of her Intelligence for the purpose of that hex. She can make temporary bonds with two minor spirits (thus gaining two hexes) at 6th level, and with a third minor spirit (and hex) at 14th level.
In addition, when choosing a hex for this ability, the spirit finder may choose one of the following new hexes restricted to the spirit finder multiclass archetype instead of a witch hex or hex granted by her wandering spirit.
Spirit Camouflage (Ex): The spirit finder can use the Stealth skill to hide in any of her spirit terrains, even if the terrain doesn't grant cover or concealment. The spirit finder must be at least 14th level to select this hex.
Spirit Empathy (Ex): The spirit finder gains the ranger's wild empathy ability, except that she can only improve the initial attitude of creatures of the enemy types of her wandering spirit.
Spirit Tracking (Ex): The spirit finder adds half her level (minimum 1) to Survival skill checks made to follow the tracks of her spirit enemies or creatures from her spirit terrains.
This ability and spirit enemy replaces spirit and hex.