Animal Sphere
You can speak with and befriend animals with ease.
Granted Powers: You gain Channel Endurance as a bonus feat, even if you do not meet the
prerequisites. You also add Fly (Dex) and Knowledge (nature) (Int) to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the
following sources.
Domain/Subdomain: Animal/Feather, Fur, Insects
Blessing: Animal
Inquisition: Persistence
Mystery: Lunar (form of the beast and gift of claw and horn revelations only), Nature (friend to the animals, natural divination, nature’s whispers, and speak with animals revelations only)
You can also choose the following sphere power.
Beastskin (Su): Your skin toughens and you gain a +2 enhancement bonus to your natural armor bonus. This enhancement bonus increases by 1 for every four caster levels beyond above 7th, to a maximum of +5 at 19th level. You must be at least 7th level to select this power. Using this power expends one use of your divine reservoir.
Divine Eminence (Sp): You can cast nature’s horde once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—know direction
1st—acid maw, ant haul, aspect of the falcon, call animal, calm animals, charm animal, cheetah’s sprint, commune with birds, detect animals or plants, magic fang, speak with animals, summon minor ally, summon minor monster, summon nature’s ally I (animals only)
2nd—alter summoned monster, animal aspect, animal messenger, animal trance, ant haul (communal), aspect of the bear, bear’s endurance, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, feather fall, hold animal, reduce animal, savage maw, spider climb, summon nature’s ally II (animals only), summon swarm
3rd—animal aspect (greater), ape walk, badger’s ferocity, beast shape I (animals only), blessing of the mole, blood scent, control vermin, dominate animal, fly, magic fang (greater), stench of prey, summon nature’s all III (animals only), summon totem creature, vermin shape I
4th—aspect of the stag, atavism, beast shape II (animals only), bloody claws, cape of wasps, giant vermin, strong jaw, summon nature’s ally IV (animals only), vermin shape II
5th—animal growth, aspect of the wolf, awaken, beast shape III (animals only), insect plague, snake staff, summon nature’s ally V (animals only), vermin shape II, whip of centipedes
6th—antilife shell, bear’s endurance (mass), beast shape IV (animals only), bull’s strength (mass), cat’s grace (mass), eagle aerie, eagle’s splendor (mass), fly (mass), summon nature’s ally VI (animals only), summon stampede, swarm skin, whip of ants
7th—animal shapes, summon nature’s ally VII (animals only)
8th—atavism (mass), summon nature’s ally VII (animals only)
9th—shape change (animals only), summon nature’s ally IX (animals only)