Your blood has been infused with the rigorous training and mental discipline of the monastic orders throughout the world, allowing you to become one with the infinite comic energies of the universe. This bloodline complements the Heritage Ascetic multiclass archetype.
Class Skill: Acrobatics.
Bonus Spells: expeditious retreat (3rd), glide*(5th), healing thief† (7th), dimension door (9th), spell resistance (11th), age resistance± (13th), resonating word± (15th), mind blank (17th), etherealness (19th). (*Advanced Player’s Guide,±Ultimate Magic, †Ultimate Combat)
Bonus Feats: Iron Will, Great Fortitude, Lightning Reflexes, Combat Casting, Dodge, Mobility, Defensive Combat Training.
Bloodline Arcana: Whenever you cast a spell from the transmutation school, your land speed also increases by +10 feet per spell level, up to a maximum of +60 feet. This increase does not stack with any spell that improves your land speed.
Bloodline Powers: You are trained in the mystic knowledge of the ascetics, and can draw upon it to gain an advantage in combat.
Unarmed Strike (Ex): At 1st level, you gain Improved Unarmed Strike as a bonus feat and deal 1d6 points of damage (1d4 for Small, 1d8 for Large) with any unarmed strike. Your attacks may be made with fist, elbows, knees, and feet. This means that you may make unarmed strikes with your hands full. There is no such thing as an off-hand attack when striking unarmed. You may thus apply your full Strength bonus on damage rolls for all your unarmed strikes.
Usually your unarmed strikes deal lethal damage, but you can choose to deal nonlethal damag