Essence Drinker (Sorcerer/Ranger)

The essence drinkers are a cabal of arcanists who have discovered the means of drawing power from the blood of various creatures. (Original Concept by Browman)

Primary: Sorcerer.

Secondary: Ranger.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The essence drinker selects six ranger skills to add to her class skills in addition to the normal sorcerer class skills. The essence drinker gains a number of ranks at each level equal to +4 Int modifier.

Weapon and Armor Proficiency: The essence drinker is proficient with all simple and light or one-handed martial weapons. An essence drinker is also proficient with light armor. She can cast sorcerer spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an essence drinker wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass essence drinker still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: An essence drinker casts arcane spells drawn from the sorcerer/wizard spell list, and adds the following spells to that list at the indicated levels: 1st–call animal, call weapon, calm animals, charm animal, detect animals and poison, detect poison, hide from animals, horn of pursuit, hunter’s howl, know the enemy, longstrider, pass without trace, summon nature’s ally I, tireless pursuit; 2nd–acute senses, aspect of the bear, barkskin, chameleon stride, delay poison, forest friend, hold animal, hunter’s lore, speak with animal, summon nature’s ally II; 3rd–blessing of the mole, bloodhound, burst of speed, diminish plants, hunter’s eye, instant enemy, reduce animal, remove disease, summon nature’s ally III; 4th–aspect of the stag, command plants, find quarry, freedom of movement, neutralize poison, summon nature’s ally IV, tireless pursuers; 5th–animal growth, aspect of the wolf, commune with nature, raise animal companion, summon nature’s ally V, tree stride; 6th–bloodsworn retribution, summon nature’s ally VI.

An essence drinker can cast any spell she knows without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell’s level.