Lineage Saint (Magus/Inquisitor)
Destiny's grip is inescapable. The lowliest beggar can rise to command an empire to just as soon fall again as ordained by fate. The lineage warrior carries a spur to fate within, the ability to draw upon the combined power of his antecedents a leverage to forge a destiny undreamed of. His ancestral spirit confers its own measure of power and conviction, aiding the lineage saint in his exploits, driving him to add yet more renown to his shared familial reputation. Aided by his spiritual bloodline, driven by the force of supreme judgment, and coupled with arcane might, the lineage saint joins his ancestors in fame or infamy. (Original Concept by Oceanshieldwolf)
Primary Class: Magus.
Secondary Class: Inquisitor.
Hit Dice: d8.
Bonus Skills and Ranks: The lineage saint selects three inquisitor skills to add to his class skills in addition to the normal magus class skills. The lineage saint gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The lineage saint is proficient with all simple and martial weapons, with light armor, but not with shields. The lineage saint can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a lineage saint wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass lineage saint still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A lineage saint casts arcane spells drawn from the lineage saint spell list. A lineage saint otherwise learns, prepares, and casts spells as a magus equal to his lineage saint level. He also receives bonus spells per day if he has a high Intelligence score.
Ancestral Pool (Su): At 1st level, a lineage saint gains a reservoir of ancestral spirit energy that he can draw upon to fuel his powers and enhance his attacks. This ancestral pool has a number of points equal to 1/2 his lineage saint level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the lineage saint prepares his spells.
At 1st level, a lineage saint can expend 1 point from his ancestral pool as a swift action to gain one of the following judgments for 1 minute: destruction, healing, justice, piercing, protection, purity, resiliency, resistance, or smiting. At 8th level, a lineage saint may instead expend 2 points from his ancestral pool as a swift action to gain the benefits of any two judgments. At 16th level, a lineage saint can instead gain the benefits of any three judgments as a swift action by expending 3 points from his ancestral pool. The effects of these judgments are calculated as though the lineage saint were an inquisitor of his level. The effects of this ability never stack—if the lineage saint uses this ability again while it is still in effect, the new judgment or judgments he selects replace whatever benefits he was previously receiving. This ability replaces arcane pool.
Ancestral Spirit (Su): At 3rd level, a lineage saint has improved his connection to his ancestral heritage and gains the presence of