Warren Sentinel (Kobold, Ranger Archetype)

Kobolds are viewed as the runts of the monster world–weak and barely worth anyone’s time. However, some kobolds are a power to reckon with. The warren sentinel is such as these. Guardians and protectors of their tribe, a warren sentinel uses his focused weapon skills, enhanced magic, and tenacity to defend his tribesmen and his home. Class FeaturesThe warren sentinel has the following class features. Tribal Guardian (Ex)

At 1st level, a warren sentinel is an unwavering defender and protector of his tribal domain. A warren sentinel does not choose any creature types from the ranger’s favored enemies table. Instead, he gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against any creature that enters his tribe’s warren, or comes within 30 feet of its entrance. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A warren sentinel may make Knowledge skill checks untrained when attempting to identify these creatures. If the warren sentinel is part of an adventuring party, he treats his camp, sleeping chamber, cave, or any similar structure that functions as his home (whether permanently or temporarily) as his tribal warren for the purpose of this ability.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the bonus against such creatures increases by +2. This ability replaces favored enemy.

Sentinel’s Flurry (Ex)

Starting at 2nd level, a warren sentinel selects one of the following ranger’s combat styles to pursue: Archery, Crossbow, Mounted Combat, Natural Weapon, Two-Handed, Two-Weapon, and Shield and Sword. The warren sentinel can make a sentinel’s flurry as a full-attack action. A warren sentinel has the Two-Weapon Fighting feat when attacking with any combination of weapons from the fighter’s weapon group associated with her combat style (see below). He does not need to use two different weapons to use this ability.

At 10th level, the warren sentinel gains use of the Improved Two-Weapon Fighting feat when using sentinel’s flurry. At 18th level, he gains use of the Greater Two-Weapon Fighting feat when using sentinel’s flurry.

A warren sentinel applies his full Strength modifier to his damage rolls for all attacks made with sentinel’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A warren sentinel does not apply his Strength bonus on damage rolls made with a sentinel’s flurry when using a ranged weapon, unless he is using a composite bow with a Strength rating, or a thrown weapon that allow him to add his Strength bonus to the damage. A warren sentinel cannot use Rapid Shot or Manyshot when making a sentinel’s flurry with a ranged weapon.