Adept Scoundrel (Rogue/Bard)

(Original Concept by Byrdology)

Primary: Rogue.

Secondary: Bard.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The adept scoundrel selects three bard skills to add to her class skills in addition to the normal rogue class skills. The adept scoundrel gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The adept scoundrel is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and whip. An adept scoundrel is proficient with light armor, and with shields (except tower shields).

Bardic Performance: At 2nd level, an adept scoundrel gains the bardic performance ability, and the following performances. This ability replaces evasion.

Influence: At 2nd level, an adept scoundrel can use her performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the adept scoundrel’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 6th level, and every six adept scoundrel levels thereafter, this bonus increases by +1, to a maximum of +4 at 18th level.

Alternatively, an adept scoundrel can use her performance to demoralize enemies. Each enemy must make a Will save (DC 10 + 1/2 the scoundrel’s level + the adept scoundrel’s Charisma modifier) or become shaken for the duration of the performance, plus an additional number of rounds equal to 1/2 the adept scoundrel’s level once it has ended. Using this effect on the same creature only extends the duration and does not create a stronger fear condition. To be affected, an enemy must be within 30 feet and be able to perceive the adept scoundrel’s performance

Influence can use audible or visual components. The adept scoundrel must choose which component to use and what effect to create when starting her performance. This performance replaces the rogue talent gained at 2nd level.

Inspire Competence (Su): At 3rd level, an adept scoundrel gains the inspire competence bardic performance. This performance replaces trap sense.

Dirge of Doom (Su): At 8th level, an adept scoundrel gains the dirge of doom bardic performance. This performance replaces the rouge talent gained at 8th level.

Frightening Tune (Sp)