Half-orcs in Pathfinder are outcasts, normally shunned by both human society and orc society. Those who are accepted can find themselves exploited for their abilities, either for their cunning in orc tribes or for their brute strength in human settlements. However, half-orcs are almost as versatile as their half-elven kin, and can generally fill any party role with ease.
Ability Scores: Like their human cousins, half-orcs can choose one ability score and add +2 to it.
Size: Half-orcs are the same size as humans.
Speed: Half-orcs have the standard 30ft base movement speed.
Intimidating: Half-orcs get a +2 racial bonus to Intimidate checks, which can come in very handy for a melee character.
Orc Ferocity: This trait allows a half-orc to keep fighting as if disabled for a single round after being taken below 0 hit points. This sounds cool at first, but realistically all you’ll get is a single standard action before passing out. For a Cleric, Paladin, or other healing class, this can be invaluable since you can use that standard action to heal yourself, but for most other classes this isn’t going to be a huge bonus.
Weapon Familiarity: Half-orcs gain automatic proficiency with two very nice martial weapons, the greataxe and the falchion. If you’re going to be playing a class that only gains simple weapon proficiency, this can be a huge boon for you,