Primal Caller (Barbarian/Summoner)
Primal callers have the unique ability to summon forth primordial spirits and fuse them with their physical bodies. Melding with these spirits grants primal callers a vast array of powers that are all dependent on the type of spirit he summons. However, this influx of power comes with a cost, for the primal caller becomes greatly fatigued once the spirit returns to its home plane. (Original Concept by Elghinn Lightbringer)
Primary Class: Barbarian.
Secondary Class: Summoner.
Hit Dice: d10.
Alignment: Any nonlawful
Bonus Skills and Ranks: The primal caller may select three summoner skills to add to their class skills in addition to the normal barbarian class skills. The primal caller gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The primal caller is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields).
Primordial Spirit: A primal caller summons the essence of a powerful primordial spirit to fuse with his own being. When summoned, the spirit surrounds the primal caller as a translucent image of its true form. While fused, the spirit grants the primal caller a number of temporary hit points equal to his level x Constitution modifier. When these hit points reach 0, the spirit is sent back to its home plane, leaving the primal caller fatigued for 1d4 rounds. The primal caller also gains the spirit’s modifiers to ability scores, a natural armor bonus equal to 1/2 his class level, and the spirit’s maximum number of natural attacks.
While fu