Sand Worm, Elder (CR 11)
This large desert worm is covered with sand-colored plates of chitinous armor. Its trifurcated mouth opens to reveal row upon row of razor sharp teeth.
XP 12,800
N Colossal magical beast (desert, earth)
Init –2; Senses darkvision 60 ft., low-light visions, tremorsense 60 ft.; Perception +21
DEFENSE
AC 25, touch 4, flat-footed 25 (–8 size, +23 natural armor)
hp 219 (15d10+137)
Fort +17, Ref +11, Will +8
DR 5/—; Immune acid, fire, paralysis, and poison
Weaknesses susceptible to cold
OFFENSE
Speed 50 ft., burrow 50 ft.
Melee bite +17 (4d6+13/19-20 plus grab)
Space 30 ft., Reach 20 ft.
Special Attacks sand tremor, static charge, swallow whole (7d6 acid damage, AC 24, 30 hp)
TACTICS
The favored tactic of the sandworm is to lurk beneath the surface of the desert sands until it senses a creature moving by with its tremorsense, whereupon it burrows out to surprise and attack its prey (treat this attack as a charge attack). A sandworm that has taken more than half its hit points in damage retreats deep into the sands unless it is cornered, in which case it fights to the death.