Arcane Assertor (Inquisitor/Sorcerer)

The arcane venator burst into the room sword drawn. Looking around, instead of seeing the lab supplies of a dangerous wizard, he instead sees a bare room with a man in light armor rocking in a chair in the corner. “If your looking for my employer, he has long since fled”, the man quietly said “however if you are looking for entertainment, I will be happy to provide you some.” “How dare you support such heathenism” said the venator “tell where the necromancer is now!” The man smiled, stood up, and said “I guess you will have to make me.” The man's eyes began to glow an unearthly light. The venator lunged forward only to stop, screaming, as hundreds of skeletal hands ripped up from the floorboards to tear at his flesh.

Just as the arcane venator exists to ensure arcane magic is kept in check, arcane assertors exist to protect it from the forces that seek to suppress it. The arcane assertors are chosen from among young sorcerers who have not yet developed their arcane potential. Instead of focusing their magic on arcane forces, they instead are taught the ways of combat and subterfuge. Sometimes called battle sorcerers, they often lend their considerable talents to arcane spellcasters as personal bodyguards, though some take to the protector role naturally. (Original Concept by +5 Toaster)

Primary Class: Inquisitor.

Secondary Class: Sorcerer.

Alignment: Any.

Hit Die: d8.

Bonus Skills and Ranks: The arcane assertor adds Appraise and Use Magical Device to her class skills in addition to the normal inquisitor class skills. The arcane assertor gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The arcane assertor is proficient with all simple and martial weapons, with light armor, but not with shields. An arcane assertor can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane assertor wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane assertor still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The arcane assertor casts arcane spells drawn from the arcane assertor spell list, but uses her Charisma instead of her Wisdom to determine the save DCs of her spells and her bonus spells. She otherwise learns and casts her spells as an inquisitor of equal level.

Allied Spellcaster: At 1st level, an arcane assertor gains Allied Spellcaster as a bonus feat. This ability replaces monster lore.

Arcane Training: An arcane assertor can manipulate arcane energies. Starting at 1st level, an arcane assertor adds one spell from the sorcerer/wizard spell list to the inquisitor spell list. This spell must be of a level that she can cast. At 3rd level and every two levels thereafter, she can add one additional spell from the sorcerer/wizard spell list to her list. To cast any of these spells, she must choose the spell as one of her spells known.

Bloodline: At 1st level, an arcane assertor gains the sorcerer’s bloodline ability. She gains her bloodline arcane and adds her bloodline skill to her list of class skills.

At 2nd level, an arcane assertor gains her first bloodline power and each subsequent bloodline power at 4th, 10th, 16th, and 20th level.

At 4th level, an arcane assertor gains her 1st–level bloodline spell and adds it to her list of spells known. Every three levels thereafter, she gains each subsequent level of bloodline spell and adds it to her list of spells known, up to her 6th–level bloodline spell. These spells are in addition to the number of spells given on Table: Inquisitor Spells Known. These spells cannot be exchanged for different spells at higher levels.

In addition, whenever she would gain a bonus teamwork feat, she may instead select a feat from her list of bloodline bonus feats. She must qualify for any bloodline feat she selects, as normal. An arcane assertor may choose any bloodline listed in the sorcerer’s bloodline ability description, as well as any of their associated mutated bloodlines listed in the wildblooded archetype (see Ultimate Magic). This ability replaces domain, judgment, and true judgment.

Cantrips: The arcane assertor learns a number of cantrips, or 0-level spells, in place of orisons, as noted on Table: Inquisitor Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. This ability replaces orisons.

Cunning Initiative (Ex): This is exactly like the inquisitor ability of the same name, except that the arcane assertor uses her Charisma modifier instead of Wisdom.

Detect Magic (Sp): At will, an arcane assertor can use detect magic, as the spell. An arcane assertor can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is magical, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the arcane assertor does not detect magic in any other object or individual within range. This ability replaces detect alignment.

Medium Armor: At 8th level, an arcane assertor gains medium armor proficiency as a bonus feat and can cast arcane spells without incurring the normal arcane spell failure chance. This ability replaces second judgment.

Greater Allied Spellcaster: At 9th level, the competence bonus granted from the Allied Spellcaster feat increase by 2, and the bonus to caster level increases by 1. This ability replaces third judgment.

Arcane Surge (Ex): At 17th level, an arcane assertor learns to focus the arcane power within her blood. Once per day as a swift action, whenever an arcane assertor uses her 1st level bloodline power, she is treated as if she were 5 levels higher for the purposes of determining the effects granted by this power. This effect last for 1 round per level of the arcane assertor. She can use this ability twice per day at 20th level. This ability replaces slayer.

ARCANE ASSERTOR SPELL LIST

Arcane assertors gain access to the following spells.

0-Level Arcane Assertor Spells—acid splash, bleed, brand, daze, detect magic, detect poison, disrupt undead, flare, light, mage hand, open/close, ray of frost, read magic, resistance, stabilize.

1st-Level Arcane Assertor Spells—abundant ammunition, alarm, ant haul, bane, bless water, burning hands, cause fear, charm person, chill touch, compel hostility, comprehend languages, corrosive touch, cure light wounds, curse water, damp powder, detect secret doors, detect undead, divine favor, endure elements, expeditious retreat, fabricate bullets, feather fall, flare burst, grease, hold portal, identify, inflict light wounds, interrogation, jump, know the enemy, lock gaze, longshot, magic missile, magic weapon, mount, obscuring mist, protection from chaos/evil/good/law, returning weapon, see alignment, shadow weapon, shocking grasp, sleep, true strike, unerring weapon, vanish, weaken powder.

2nd-Level Arcane Assertor Spells—acid arrow, aid, align weapon, arcane lock, arrow eruption, badger's ferocity, bear's endurance, bloodhound, blur, bullet shield, bull's strength, burning gaze, cat's grace, command undead, continual flame, cure moderate wounds, darkness, darkvision, daze monster, delay pain, destabilize powder, eagle's splendor, effortless armor, flaming sphere, fog cloud, gust of wind, hold person, inflict moderate wounds, invisibility, knock, levitate, protection from arrows, reloading hands, resist energy, restoration (lesser), ricochet shot, scorching ray, see invisibility, shatter, silence, spider climb, spiritual weapon, stabilize powder, tactical acumen, warding weapon, web.

3rd-Level Arcane Assertor Spells—animate dead (lesser), arcane sight, blink, burst of speed, campfire wall, chain of perdition, clairaudience/clairvoyance, cure serious wounds, daylight, deep slumber, dispel magic, displacement, draconic reservoir, eldritch fever, elemental aura, eruptive pustules, explosive runes, fireball, flame arrow, force punch, gentle repose, halt undead, haste, heroism, hold person, inflict serious wounds, invisibility purge, invisibility sphere, keen edge, lightning bolt, locate weakness, magic circle against chaos/evil/good/law, magic weapon (greater), nondetection, pain strike, pellet blast, phantom steed, protection from energy, remove disease, slow, speak with dead, tongues, water breathing, wind wall, witness.

4th-Level Arcane Assertor Spells—agonize, animate dead, bestow curse, brand (greater), charm monster, chaos hammer, contagion, cure critical wounds, curse of magic negation, darkvision (greater), dimension door, dimensional anchor, discern lies, divine power, fear, find quarry, freedom of movement, globe of invulnerability (lesser), hold monster, holy smite, interrogation (greater), invisibility (greater), locate creature, named bullet, neutralize poison, order’s wrath, remove curse, restoration, sanctify armor, shadow step, stone shape, stoneskin, undead ward, unholy blight, wall of fire, wall of ice.

5th-Level Arcane Assertor Spells—absorb toxicity, atonement, baleful polymorph, banishment, blight, break enchantment, commune, cone of cold, cure light wounds (mass), dismissal, disruption weapon, feeblemind, flame strike, hallow, inflict light wounds (mass), passwall, planar adaptation, polymorph, true seeing, unhallow, wall of force, wall of stone.

6th-Level Arcane Assertor Spells—analyze dweomer, antimagic field, battlemind link, blasphemy, cure moderate wounds (mass), curse (major), dictum, dispel magic (greater), eyebite, globe of invulnerability, guards and wards, heroism (greater), holy word, inflict moderate wounds (mass), legend lore, named bullet (greater), shadow walk, sirocco, undeath to death, wall of iron, word of chaos.

Table: Arcane Assertor

Table: Arcane Assertor Spells Known

Class   Spells Known

Level   0th 1st 2nd 3rd 4th 5th 6th

1st       4 2 — — — — —

2nd      5 3 — — — — —

3rd      6 4 — — — — —

4th      6 4 2 — — — —

5th      6 4 3 — — — —

6th      6 4 4 — — — —

7th      6 5 4 2 — — —

8th      6 5 4 3 — — —

9th      6 5 4 4 — — —

10th    6 5 5 4 2 — —

11th    6 6 5 4 3 — —

12th    6 6 5 4 4 — —

13th    6 6 5 5 4 2 —

14th    6 6 6 5 4 3 —

15th    6 6 6 5 4 4 —

16th    6 6 6 5 5 4 2

17th    6 6 6 6 5 4 3

18th    6 6 6 6 5 4 4

19th   6 6 6 6 5 5 4

20th    6 6 6 6 6 5 5