Wildborn Mystic (Druid/Sorcerer)

Wildborn mystics are nature’s children, often realizing their true calling once they have become one with the natural world, and accidentally awakened their arcane heritage. A wildborn mystic will typically begin a solitary life as a druid, only to have her eldritch wellspring manifest itself during moments of great stress, anxiety, or a life or death struggle. Once her true nature is recognized, a wildborn mystic labors with unyielding passion to fuse her natural affinity to the wild and her blood-born sorcery into a coherent and potent source of primal and arcane power. (Original Concept by Elghinn Lightbringer)

Primary Class: Druid.

Secondary Class: Sorcerer.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The wildborn mystic may select three sorcerer skills to add to her class skills in addition to the normal druid class skills. The wildborn mystic gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The wildborn mystic is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. The wildborn mystic is proficient with light armor, but prohibited from wearing metal armor, and is under the same restrictions pertaining to armor as the druid. The wildborn mystic is proficient with shields (except tower shields), but must use only wooden ones.

Bloodline: The wildborn mystic gains the sorcerer bloodline class ability and may only choose from the following bloodlines and wildblooded bloodlines: Aquatic*, Arial, Bedrock, Boreal*, Deep Earth*, D