Wildborn Mystic (Druid/Sorcerer)
Wildborn mystics are nature’s children, often realizing their true calling once they have become one with the natural world, and accidentally awakened their arcane heritage. A wildborn mystic will typically begin a solitary life as a druid, only to have her eldritch wellspring manifest itself during moments of great stress, anxiety, or a life or death struggle. Once her true nature is recognized, a wildborn mystic labors with unyielding passion to fuse her natural affinity to the wild and her blood-born sorcery into a coherent and potent source of primal and arcane power. (Original Concept by Elghinn Lightbringer)
Primary Class: Druid.
Secondary Class: Sorcerer.
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The wildborn mystic may select three sorcerer skills to add to her class skills in addition to the normal druid class skills. The wildborn mystic gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The wildborn mystic is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. The wildborn mystic is proficient with light armor, but prohibited from wearing metal armor, and is under the same restrictions pertaining to armor as the druid. The wildborn mystic is proficient with shields (except tower shields), but must use only wooden ones.
Bloodline: The wildborn mystic gains the sorcerer bloodline class ability and may only choose from the following bloodlines and wildblooded bloodlines: Aquatic*, Arial, Bedrock, Boreal*, Deep Earth*, Draconic, Elemental, Fey; Groveborn, Linnorm, Primal*, Rime-blooded, Seaborn, Serpentine*, Stormborn*, Sylvan, or Verdant*. (*Advance Players Guide, Ultimate Magic) Alternatively, a wildborn mystic may choose the new Naturefused bloodline. This ability replaces nature bond, venom immunity, a thousand faces, timeless body, and wild shape 2/day, 6/day, and at will.
At 1st level, a wildborn mystic adds the skill listed in her bloodline to her class skills and gains her bloodline arcana.
At 2nd level, a wildborn mystic gains her first bloodline power, and each subsequent power at 8th, 14th, and 18th level, up to her fourth bloodline power.
At 3rd level and every two levels thereafter, a wildborn mystic gains a bloodline spell and adds it to her spell list, as shown on Table: Wildborn Mystic.
Diminished Spellcasting: The wildborn mystic casts divine spells drawn from the druid spell list, and adds her bloodline spells to her spell list at the indicated levels, as shown on Table: Wildborn Mystic. She casts one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are bloodline spells or if her Wisdom allows bonus spells of that level. She otherwise learns, prepares, and casts spells as a druid of equal level.
In addition, the wildborn mystic adds the following spells to her spell list: 0–dancing lights, ray of frost; 1st–mount, summon minor monster**; 2nd–elemental touch, haunting mists; 3rd–deep slumber, rage; 4th–hallucinatory terrain; 5th–plant shape I; 6th–plant shape II; 7th–plant shape III; 8th–horrid wilting; 9th–wooden phalanx. (Ultimate Magic)
Nature Bond (Su): At 4th level, a wildborn mystic gains the druid ability of the same name, but her effective druid level is equal to her wildborn mystic level –3. This ability replaces resist nature’s lure.
Wild Shape (Su): This is exactly like the druid ability of the same name, except that she can wild shape once per day at 4th level, and an additional time per day every four levels thereafter, to a maximum of five times per day at 20th level.
Resist Nature’s Lure (Su): At 6th level, the wildborn mystic gains resist nature’s lure.
Tree Stride (Sp): At 10th level, as a standard action, the wildborn mystic gains the ability to use tree stride once per day. This ability replaces wild shape 4/day.
Table: Wildborn Mystic