Blood Saint (Sorcerer/Paladin)

(Original Concept by Elghinn Lightbringer)

Primary: Sorcerer.

Secondary: Paladin.

Alignment: Any good.

Hit Dice: d8.

Bonus Skills and Ranks: The blood saint selects three paladin skills to add to her class skills in addition to the normal sorcerer class skills. The blood saint gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The blood saint is proficient with all simple weapons and her deity’s favored weapon, and with light armor. She can cast sorcerer spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a blood saint wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass blood saint still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Aura of Good (Su): The blood saint gains the paladin’s aura of good ability. The power of her aura of good (see the detect good spell) is equal to her blood saint level.

Bloodline: This function like the sorcerer ability of the same name, except that the blood saint gains her 3rd level bloodline power at 4th level, her 9th level power at 10th level, and her 15th level power at 16th level. The blood saint may select any bloodline of her choice, though the Celestial bloodline, Martyred bloodline, and the new Saint bloodline complement the blood saint multiclass archetype.

In addition, a blood saint gains her first bloodline spell at 3rd level, and each subsequent bloodline spell every three levels thereafter, up to her sixth bloodline spell at 18th level.

Divine Grace (Su): At 2nd level, a blood saint gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. This ability, aura of courage, and aura of resolve replace bloodline feats.

Touch of the Saint (Su): Starting at 2nd level, a blood saint can draw upon the power of her divine aura to touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half her blood saint level (minimum 1) for 1 round. Alternatively, she can touch a creature (or herself as a swift action) to heal a number of hit point