Wood represents flexibility, warmth, wind, generosity, cooperation, and idealism. Practitioners of this elemental magic often resemble druids in character and in the use of their magic. An arcane knight of the wood elemental school gains the following powers.
Splintered Spear (Su)
As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cooperative Defense (Su)
At 11th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must make this choice individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 11th level, and one additional time per day for every four wizard levels beyond 11th.
Wood Elementalist Arcane Knight Spells: 1st level—alter winds, animate rope, charm person, light; 2nd level—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd level—cloak of winds, tongues, tree shape, wind wall; 4th level—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind, secure shelter, sirocco.