Clockwork eidolons are living, sentient outsiders whose bodies are enhanced or have parts replaced by constructed metal mechanisms through a combination of magic and precise technologies. Clockwork eidolons that are summoned by clockwork mages hail from a little-known plane called the Plane of Gears. Although these clockwork eidolons are not constructs, it is only through bonding with a clockwork mage that their goal of becoming a true, sentient construct can be realized. As such, it willingly subjects itself to its master’s will in hopes of achieve its true purpose. A clockwork eidolon is considered an outsider for the purpose of what types of spell affect it. Clockwork eidolons have the base statistics as shown on the Clockwork Eidolon Base Statistics table. These base statistics can be modified by the clockwork eidolon’s base form and upgrade pool.
CLOCKWORK EIDOLON ABILITIES
A clockwork eidolon’s abilities are determined by the clockwork mage’s level and by the choices made using its upgrade pool. Table: Clockwork Eidolon Base Statistics determines many of the base statistics of the clockwork eidolon. Each clockwork eidolon possesses a base form that modifies these base statistics. A clockwork construct’s qualities are similar to those described in the Eidolons description block of the Advanced Player’s Guide (see p. 58), except with the following changes.
Hit Dice: This is the total number of 10-sided (d10) Hit Dice the clockwork eidolon possesses.
Good/Bad Saves: These are the clockwork eidolon’s base saving throw bonuses. A clockwork eidolon always possesses a good Fort saving throw and a bad Reflex and Will saving throw, regardless of the creature’s base form.
Armor Bonus: The clockwork eidolon has only an armor bonus, and cannot split this amount between an armor bonus and a natural armor bonus.
Upgrade Pool: The clockwork eidolon uses upgrades, not evolutions to enhance itself. The clockwork gains a number of upgrade points at each level, as indicated on Table: Clockwork Eidolon Base Statistics. The clockwork eidolon’s upgrades otherwise function exactly like evolutions.
Special: This includes a number of new abilities gained by all clockwork eidolons as they increase in power, some that replace those normally gained by an eidolon. Each of these abilities is described below.
Constructed Eidolon (Ex): While clockwork eidolons are not constructs, they do possess some minor construct-like qualities. For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), clockwork eidolons count as both outsiders and constructs. Clockwork eidolons gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Clockwork eidolons can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.A clockwork eidolon does not breathe, eat, or sleep, unless it wants to gain some beneficial effect from one of these activities. This means that a clockwork eidolon can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the clockwork eidolon to survive or stay in good health.
Low-Light Vision (Ex): The clockwork eidolon has low-light vision, enabling it to see twice as far as a human in conditions of dim light.
Find Master (Su):As long as the clockwork eidolon and the clockwork mage that summoned it are on the same