Secret Sect Knight (Inquisitor/Cavalier)
A secret sect knight is the covert agent of a secret organization, infiltrating at all levels in one or more societies and government to the purpose of ultimately dominate the world, or free it from a tyranny, or only restore their order or religion. This organization could once have been great and respected, and then driven underground from politics, covert schemes or betrayal. It could also be a secret branch of an established church, unknown to the most. (Original Concept by Bardess)
Primary Class: Inquisitor.
Secondary Class: Cavalier.
Alignment: A secret sect knight’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis.
Hit Dice: d8.
Bonus Skills and Ranks: The secret sect knight selects three cavalier skills to add to her class skills in addition to the normal inquisitor class skills. The secret sect knight gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The secret sect knight is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortsword, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and with shields (except tower shields).
Domain: The secret sect knight may also choose the new Secrets Inquisition.
Sentencing Challenge: Once per day, the secret sect knight may pronounce a challenge against a foe that she recognizes as an enemy of her organization or as an obstacle to its ends. As a swift action, the secret sect knight chooses one target within sight to challenge. The secret sect knight’s melee attacks deal extra damage whenever the attacks are made against the target of her challenge. This extra damage is equal to 1/2 the secret sect knight's level. In addition, she gains the benefits of a judgment of her choice against the target of her challenge only, but with greater bonuses. As a swift action, she can change this judgment to another type. If the secret sect knight is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral secret sect knights must select profane or sacred bonuses. Once made, this choice cannot be changed. The secret sect knight can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Destruction: The secret sect knight is filled with divine wrath, gaining a sacred bonus on all weapon damage rolls equal to her secret sect knight level against the target of her challenge. This replaces her normal damage bonus while it is in effect.
Healing: T