Witch Thrall (Barbarian/Witch)

While many barbarians are suspicious of magic, for some this suspicion results in a deep sense of curiosity over the myticism surrounding the magical arts. As such, these witch thralls, as they are called, are drawn to those who practice the arcane arts, and learn to manipulate eldritch energies through their rage. Once they have mastered this new found power, a witch thrall can hex his foes while raging, and tend to seek out arcane spellcasters in an effort to protect them from harm. (Original Concept by Quintin)

Primary Class: Barbarian.

Secondary Class: Witch.

Alignment: Any nonlawful.

Hit Dice: d10.

Bonus Skills and Ranks: The witch thrall may select three witch skills to add to his class skills in addition to the normal barbarian class skills. The witch thrall gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The witch thrall is proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).

Superstitious (Ex): At 1st level, the witch thrall gains the Superstition rage power. This ability replaces fast movement.

Raging Hex: Due to a witch thrall’s obsession with the mystic arts, he has learned to channel eldritch power while in the midst of his rage. Starting at 4th level, whenever the witch thrall could choose a rage power he can learn one of the following hexes instead: Cackle*, Charm*, Evil Eye*, Feral Speech, Fortune*, Healing*, Misfortune*, Nails, Prehensile Hair, Scar, Slumber*, Unnerve Beasts, and Ward*. The witch thrall uses his witch thrall level to determine the effects and saves of any hex he chooses. A witch thrall can use a hex while in rage. (*Advanced Player’s Guide, Ultimate Magic