Life Giver (Summoner/Cleric)
The life giver caller draws his power from the positive energy plane, and uses it to summon a powerful outsider to his aid. This creature originates from an obscure and relatively unknown plane, and serves its master with unwavering loyalty. Infused with life-giving the energy, the life giver can restore those who have died for short periods of time to perform a service, avenge their own deaths, or redeem their souls for past mistakes that might otherwise delegate them to a place of everlasting hellfire. Should the life giver be proven a profitable servant, he is granted long life as both a reward for his dedicated service and to continue in his endeavors. (Original Concept by Cartmanbeck)
Primary Class: Summoner.
Secondary Class: Cleric.
Alignment: Any nonevil.
Hit Die: d8.
Bonus Skills and Ranks: The life giver may select three cleric skills to add to her class skills in addition to the normal summoner class skills. The life giver gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The life giver is proficient with all simple weapons. The life giver is also proficient with light armor. A life giver can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a life giver wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass life giver still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A life giver casts arcane spells drawn from the summoner spell list. She adds all cure spells and cleric spells of the conjuration (healing) school to her list, and treats them as summoner spells of the same level. The life giver also adds the following spells to her list of 6th–level spells: regenerate, restoration (greater), resurrection. A life giver otherwise learns and casts spells as a summoner equal to his life giver level.
Celestial Eidolon: A life giver gains the summoner’s eidolon ability, but her eidolon is a creature from the Upper Planes of good (Elysium, Heaven, or Nirvana), as determined by the life giver’s alignment, or that of her deity. This ability otherwise functions as the summoner’s eidolon ability, except for the following changes:
The eidolon gains the celestial template at 1st level.
The eidolon’s evolution pool at each level is reduced by 1. Thus, a grave caller begins with only 2 evolution points at 1st level, and ends with only 25 evolution points at 20th level.