Rune Mage (Alchemist/Magus)

While most alchemists practice in mainstream alchemy–extracts, mutagens, and bombs–some diverge into the obscure path of magic that combines both alchemical knowhow with arcane runes. Rune mages have adapted the alchemist’s magical techniques to create a new method of spellcasting that employs rune inscribed tokens and stones to unleash magical effects, powerful explosions, or charge his weapon with runic energies. Despite their newly emerging expertise, rune mages are often viewed by other alchemists as having abandoned the pure path of alchemy in favor of one that is more spell-based and less exact. Fortunately, rune mages are just as ambitious and stubborn as their alchemic brothers, allowing them to openly work or adventure alongside other conventional spellcasters and gain the respect of mage and warrior alike. (Original Concept by Elghinn Lightbringer)


Primary Class: Alchemist.

Secondary Class: Magus.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The rune mage may select three sorcerer skills to add to her class skills in addition to the normal magus class skills. The rune mage gains a number of ranks at each level equal to 2 + Int modifier.


Table: Rune Mage