Delphic Blade (Inquisitor/Fighter)
Delphic blades are often given the divine charge of protecting powerful oracles and prophets from zealous enemies. As such, they are granted a small portion of the foresight that these visionaries to augment their combat skills. While they serve as bodyguards to the living, they also serve as guardians for the burial sites of these great seers. (Original Concept by Browman)
Primary Class: Inquisitor.
Secondary Class: Fighter.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The delphic blade may select three fighter skills to add to her class skills in addition to the normal inquisitor class skills. The delphic blade gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The delphic blade is proficient with all simple and martial weapons, with light and medium armor, but not with shields.
Spellcasting: The delphic blade casts divine spells drawn from the inquisitor spell list and adds the following spells to that list at the indicated spell level: 1st–anticipate peril, detect secret doors, see alignment; 2nd–share language, share memory; 3rd–clairaudience/clairvoyance, unravel destiny; 4th–locate creature, scrying, symbol of revelation; 5th–contact other plane; 6th–analyze dweomer. She otherwise prepares and casts spells as an inquisitor of equal level.
Judgment (Su): This is exactly like the inquisitor’s judgment ability, except that the delphic blade is restricted to the destruction, justice, protection, purity, resiliency, and smiting judgments.
Forewarned (Su): At 1st level, a delphic blade can always act in the surprise round even if she fails to make a Perception roll to notice a foe, but she is still considered flat-footed until she takes an action. In addition, the delphic blade receives a bonus on initiative checks equal to 1/2 her Delphic blade level (minimum +1). At 20th level, anytime the delphic blade rolls initiative, assume the roll resulted in a natural 20. This ability and foretell replace domain.