Heartbeat Assailant (Brawler/Sorcerer)
Certain hand-to-hand combatants have a heritage of magic coursing through their veins, but are unable to control it. However, those that can control it commonly do so by way of a sorcerous rhythm, keeping in time with every thump of their heart and every surge of adrenaline. The sole purpose of the heartbeat assailant is to strike her enemies with mystic energies and battle in cadence to the beat of her own drum. (Original Concept by Lindley Court)
Primary Class: Brawler.
Secondary Class: Sorcerer.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The heartbeat assailant may select three sorcerer skills to add to her class skills in addition to the normal brawler class skills. The heartbeat assailant gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The heartbeat assailant is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon groups. She is also proficient with light armor, but not with shields.
Spellcasting: A heartbeat assailant casts arcane spells drawn from the sorcerer/wizard spell list. Only sorcerer spells of 6th level and lower are considered to be part of the heartbeat assailant spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a heartbeat assailant must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a heartbeat assailant’s spell is 10 + the spell level + the heartbeat assailant’s Charism